User Tools

Site Tools


guides:deliver-cargo

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
guides:deliver-cargo [2026/09/11 12:07] – external edit 127.0.0.1guides:deliver-cargo [2026/10/09 21:13] (current) – external edit 127.0.0.1
Line 1: Line 1:
-[[start|Torque Tycoon]] > [[guides|Guides]]+[[:start|Torque Tycoon]] > [[:guides|Guides]]
  
 ====== Deliver Cargo ====== ====== Deliver Cargo ======
  
-A valid cargo run stages the correct crate, moves it to a site that accepts it and sets it down at that site's delivery point.+A valid cargo run stages the correct crate, moves it to a site that accepts it and delivers it there.
  
 Open the radio menu with **#** on the ground or **Alt+#** in the air, then press **F10** to select **Other**. The paths below start inside the **Other** menu. Open the radio menu with **#** on the ground or **Alt+#** in the air, then press **F10** to select **Other**. The paths below start inside the **Other** menu.
  
-**For internal transport, use only the ''Cargo'' entry to load and unload Torque Tycoon crates.** DCS's built-in rearm/reload and cargo-loading menus do not work with these crates.+**For internal transport, use only the ''Cargo'' entry to load, deliver and store Torque Tycoon crates.** DCS's built-in rearm/reload and cargo-loading menus do not work with these crates.
  
 ===== Internal Cargo Run ===== ===== Internal Cargo Run =====
  
-  - At the Source or Factory, open ''Tycoon > My Location''. +  - At the Source or Factory, settle within 30 m of its pad and open ''My Location > Storage''. Storage refuses a request from further out. 
-  - Use **Show stock here**, then **Spawn any staged** or **Spawn cargo** for the required material. +  - Select the required cargo and choose a number of crates, **Spawn max free slots** or **Spawn max payload**. 
-  - Position the aircraft close enough to the crate, then use ''Cargo > Load nearby'' to load it. +  - Position the aircraft close enough to the crates, then use ''Cargo > Load nearby'' to load them. 
-  - Open ''Tycoon > Navigation > Cargo Sites'' and use **Refresh nearest sites** if the cargo was just loaded.+  - Open ''Navigation > Cargo Sites'' and use **Refresh nearest sites** if the cargo was just loaded.
   - Select the destination and use **Deploy smoke** when a visual marker is useful.   - Select the destination and use **Deploy smoke** when a visual marker is useful.
-  - Approach the destination's delivery point: the helipad at an active Tycoon site, its marked construction point if it is not commissioned yet, or the Tycoon tent at an airfield. +  - Approach the destination's delivery point, see [[components:cargo#delivering_and_storing|Cargo]]. 
-  - Settle low and almost stationary, then unload with ''Cargo > Drop loaded''.+  - Settle low and almost stationary, then unload with ''Cargo > Deliver''. Under each cargo you can unload all of it or 1, 2, 4, 6 or 24 crates; the rest stays aboard for the next site.
  
-**Success.** The matching crate is consumed by the destination and its stock, Reserve or operating state changes. Crates at helipads are placed in free positions around the pad so that they do not stack or block the landing spot.+**Success.** The matching crate is consumed by the destination and its stock, Reserve or operating state changes. The message shows the wage the delivery paid. Crates at helipads are placed in free positions around the pad so that they do not stack or block the landing spot. At an airfield, crates are set down behind your aircraft, so any parking position near the Tycoon tent will do.
  
-At airfields, look for the Tycoon tent and unload nearby rather than using an arbitrary parking position.+{{:guides:anchor.png?400|Unloading at the marked delivery point.}}
  
-{{:guides:anchor.png?400|}}+**If the delivery does not count.** Read the radio-menu result and check that the aircraft was settled at the correct delivery point and that the site accepts the cargo. When the aircraft stands at a site that does not take the cargo, the message names that site and the refused cargo.
  
-**If the delivery does not count.** Read the radio-menu result and check that the aircraft was settled at the correct delivery point and that the site accepts the cargo. When the aircraft stands at a site that does not take the cargo, the message names that site and the refused cargo. A Settlement whose Food store already reads **FULL** takes no more Food: the crate stays on the ground and can be flown to a Settlement that still has room. **Cargo Sites** remains empty until internal cargo is aboard. If a Source appears blocked, inspect its stored and staged crates before assuming that production has failed.+  * **Unloaded with Drop loaded:** the crates are only set down. Deliver them with ''Cargo > Deliver > <Cargo> (N on ground)''. 
 +  * **Crates still lie there right after Deliver or Store:** the result takes a few seconds to arrive. For 30 seconds after a hand-over, these crates do not appear under ''Load nearby'' and cannot be loaded. Crates that were not accepted become available again after that. 
 +  * **Part of the load stays on the ground:** the Projects of that Settlement or airfield need no more of that cargo. 
 +  * **Settlement Food store FULL:** it takes no more Food. Deliver unloads only as many Food crates as the store still has room for and keeps the rest aboard; the message says how many it took. A crate refused anyway stays on the pad and can be loaded again at once. Fly it to a Settlement that still has room before the second restart. 
 +  * **Airfield:** an airfield takes deliveries only for its own Projects. To pass cargo on, use ''Cargo > Store'', see [[guides:relay-cargo|Relay Cargo Through Depots]]. 
 +  * **Cargo Sites empty:** it stays empty until internal cargo is aboard. 
 +  * **No Store at a Source:** a Source takes no cargo at all, only its own crates are taken out there. Store at an airfield or a Settlement instead. 
 +  * **Source looks blocked:** inspect its staged crates before assuming that production has failed. 
 + 
 +===== Airplane Cargo Run ===== 
 + 
 +The C-130J-30 cannot land on a helipad, so it works a pad site from beside it. 80 m is the limit for taking cargo out, loading and delivering alike. 
 + 
 +  - Land and stop within 80 m of the Source's or Factory's pad. Closer is better: ''Load nearby'' reaches 80 m around the aircraft, and a crate on the far side of the pad is further away than the pad itself. 
 +  - Open ''My Location > Storage'' and take the crates out. They appear around the pad, as they do for a helicopter. 
 +  - Load them with ''Cargo > Load nearby''. 
 +  - Fly to the destination. At a Hub, City or Factory, stop within 80 m of its pad and deliver with ''Cargo > Deliver''. At an airfield, park within 500 m of the Tycoon tent and store with ''Cargo > Store'', or deliver with ''Cargo > Deliver'' for its own Projects. 
 + 
 +A full C-130 load rarely matches what one destination needs, so the usual run still ends at an [[components:airfields|airfield]], where helicopters take the cargo on for the last leg.
  
 ===== Slingload Delivery ===== ===== Slingload Delivery =====
Line 31: Line 49:
   - Choose the destination from the Live Map or the nearby-site navigation before lifting the crate.   - Choose the destination from the Live Map or the nearby-site navigation before lifting the crate.
   - Attach the Tycoon crate with the helicopter's normal cargo-hook controls.   - Attach the Tycoon crate with the helicopter's normal cargo-hook controls.
-  - Fly it to the appropriate helipad, marked construction point or Tycoon tent and set it down there. +  - Fly it to the appropriate helipad, marked construction point or airfield and set it down there. 
-  - Tycoon detects the sling pickup and set-down automatically. No additional internal load-and-drop cycle is required.+  - Deliver it with ''Cargo > Deliver > <Cargo> (N on ground)'', or store it the same way under ''Cargo > Store''. Tycoon detects the sling pickup and set-down automatically, but setting a crate down does not deliver it.
  
 ''Cargo Sites'' is based on internally loaded cargo and may therefore remain empty while a crate is on the hook. ''Cargo Sites'' is based on internally loaded cargo and may therefore remain empty while a crate is on the hook.
Line 40: Line 58:
   * [[components:cargo|Cargo]]   * [[components:cargo|Cargo]]
   * [[components:aircraft|Aircraft]]   * [[components:aircraft|Aircraft]]
 +  * [[components:airfields|Airfields]]
 +  * [[components:credits|Credits]]
   * [[components:sources|Sources]]   * [[components:sources|Sources]]
   * [[components:factories|Factories]]   * [[components:factories|Factories]]
Line 51: Line 71:
   * [[guides:commission-site|Commission a Site]]   * [[guides:commission-site|Commission a Site]]
   * [[guides:build-project|Build a Project]]   * [[guides:build-project|Build a Project]]
 +  * [[guides:relay-cargo|Relay Cargo Through Depots]]
  
  
guides/deliver-cargo.1789128430.txt.gz · Last modified: by 127.0.0.1