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guides:build-project [2026/09/06 20:43] – external edit 127.0.0.1guides:build-project [2026/10/08 14:06] (current) – external edit 127.0.0.1
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-[[start|Torque Tycoon]] > [[guides|Guides]]+[[:start|Torque Tycoon]] > [[:guides|Guides]]
  
 ====== Build a Project ====== ====== Build a Project ======
  
-Build a Project by placing non-Food cargo in a commissioned Settlement's Reserve and spending it through the Projects radio menu. The destination must have the correct slot, level and regional or world prerequisites.+Build a Project by placing its cargo at the site that will host it and spending it through the Projects radio menu. The site must have a free slot and meet the Project's level and regional or world prerequisites.
  
-  - Choose a useful Project and a Settlement that is allowed to host it. +^ Host ^ Where the cargo goes ^ 
-  - Check the Project's current cargo and prerequisite status in the Tycoon radio menu or on the Live Map. +| Hub or City | Its Reserve: project cargo delivered there with ''Cargo > Deliver''. Stored cargo has to be taken out and delivered first. | 
-  - Deliver the required non-Food cargo to that Settlement; it enters the Reserve automatically. +| Airfield | Project cargo delivered there with ''Cargo > Deliver'', within 500 m of the Tycoon tent. Stored cargo has to be taken out and delivered first. See [[components:airfields|Airfields]]. |
-  - At the Settlement, open the radio menu with **#** on the ground or **Alt+#** in the air, press **F10** for **Other**, then select ''Tycoon > Projects''. +
-  - Select the Project and verify the displayed ''reserve/required'' values. +
-  - Choose **Start** when the menu enables it.+
  
-**Success.** Starting spends the Reserve and completes the Project immediately. Its slot and effect appear on the Live Map.+  - Choose a useful Project and a site that is allowed to host it. 
 +  - Check the Project's current cargo and prerequisite status in the radio menu or on the Live Map. 
 +  - Deliver the required cargo to that site. 
 +  - At the site, open the radio menu with **#** on the ground or **Alt+#** in the air, press **F10** for **Other**, then select ''My Location > Projects''. 
 +  - Find the Project under **Ready to build** or **Missing requirements**, or a site upgrade under **Upgrades**, and check its ''<Cargo> N/M'' rows. 
 +  - Choose **Build now** when the Project is listed under **Ready to build**.
  
-**If Start is unavailable.** Read the reason shown in the menu. The blocker may be Reserve cargo, a free slot, Settlement level, Trust, Security or another regional or world prerequisite. To reverse a choice, use **Demolish** and confirm the cost and cooldown before proceeding.+**Success.** Building spends the cargo and completes the Project immediately. Its slot and effect appear on the Live Map. 
 + 
 +**If the Project is not ready.** Read the reason shown under **Missing requirements**. The blocker may be cargo, a free slot, Settlement level, Trust, Security or another regional or world prerequisite. To reverse a choice, open **Built here**, select the building and use **CONFIRM: tear down** after checking its cost and the cooldown.
  
 ===== Components Used ===== ===== Components Used =====
  
   * [[components:settlements|Settlements]]   * [[components:settlements|Settlements]]
 +  * [[components:airfields|Airfields]]
   * [[components:projects|Projects]]   * [[components:projects|Projects]]
   * [[components:institutions|Institutions]]   * [[components:institutions|Institutions]]
guides/build-project.1788727410.txt.gz · Last modified: by 127.0.0.1