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components:weather [2026/08/24 19:58] – created - external edit 127.0.0.1components:weather [2026/09/27 21:45] (current) – external edit 127.0.0.1
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-[[start|Torque Tycoon]] > [[components|Game Components]]+[[:start|Torque Tycoon]] > [[:components|Game Components]]
  
 ====== Weather ====== ====== Weather ======
  
-Each mission uses recorded historical weather near Kobuleti for the selected in-game date and time. The mission briefing contains the generated METAR, visibility, cloud base, wind and pressure that apply to the current flight.+**Weather** in Torque Tycoon is the real recorded weather near Kobuleti, taken for the mission's in-game date and time of day.
  
-The in-game calendar begins on 1 January 2022 and advances one day at every server restart. Time of day rotates through seven slots and moves forward by one slot per real day. Seasons, available daylight and typical flying conditions therefore change over the shared campaign instead of remaining fixed.+===== At a Glance =====
  
-Weather affects ordinary DCS aircraft performance and route safety. It does not change the wiki's cargo-capacity values, but pilots should still leave an appropriate performance margin for wind, temperature, terrain and visibility.+  * **Weather:** historical records for the in-game date and hour. 
 +  * **Briefing:** the generated METAR with visibility, cloud base, wind and pressure. 
 +  * **Calendar:** starts on 1 January 2022 and advances one day at every [[components:restarts|restart]]. A full in-game year passes in about two real months. 
 +  * **Time of day:** five slots, one per restart, always moving forward. 
 +  * **Performance:** heat and altitude reduce what your aircraft can lift, see [[#aircraft_performance|Aircraft Performance]]. 
 + 
 +===== Aircraft Performance ===== 
 + 
 +Weather directly changes what an aircraft can lift: 
 + 
 +  * **Heat and altitude** thin the air. Engines make less power and rotors less lift, so payload shrinks, hovering gets harder and a loaded airplane needs more runway. 
 +  * **Worst case:** a hot afternoon at a mountain site. A load that lifts easily on a cool morning at the coast may not hover there at all. 
 +  * **Rated payload stays fixed.** An aircraft's rated payload does not change with the weather, and Tycoon does not stop you from loading beyond it. Staying within it does not guarantee your aircraft can lift the load either. Plan crates and fuel with a margin. 
 +  * **Wind and gusts** make hovering, slingloading and landing on small pads harder. 
 + 
 +===== Time of Day ===== 
 + 
 +Each restart moves on to the next slot; after Evening it starts again at Dawn. There are six restarts a day but only five slots, so the same real-world hour gets the next slot on the following day and meets every slot once in five days. 
 + 
 +The slots follow the sun, so their clock times shift with the season: 
 + 
 +^ Slot ^ Start ^ 21 June ^ 21 December ^ Darkness ^ 
 +| Dawn | Sunrise - 0:30 | 05:07 - 09:07 | 08:06 - 12:06 | First 30 min before sunrise | 
 +| Morning | Sunrise + 1:30 | 07:07 - 11:07 | 10:06 - 14:06 | none | 
 +| Midday | Solar noon - 1:57 | 11:17 - 15:17 | 11:13 - 15:13 | none | 
 +| Afternoon | Sunset - 5:24 | 15:27 - 19:27 | 12:20 - 16:20 | none | 
 +| Evening | Sunset - 2:54 | 17:57 - 21:57 | 14:50 - 18:50 | Last hour after sunset, the final 30 min full night | 
 + 
 +  * Times are in-game time (Caucasus, UTC +4) for a four-hour session. 
 +  * Sun on 21 June: sunrise 05:37, sunset 20:51. On 21 December: sunrise 08:36, sunset 17:44.
  
 ===== Related Guides ===== ===== Related Guides =====
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   * [[components:aircraft|Aircraft]]   * [[components:aircraft|Aircraft]]
   * [[components:live-map|Live Map]]   * [[components:live-map|Live Map]]
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components/weather.1787601481.txt.gz · Last modified: by 127.0.0.1