components:unrest
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| components:unrest [2026/09/21 13:10] – external edit 127.0.0.1 | components:unrest [2026/10/01 21:20] (current) – external edit 127.0.0.1 | ||
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| - | [[start|Torque Tycoon]] > [[components|Game Components]] | + | [[:start|Torque Tycoon]] > [[:components|Game Components]] |
| ====== Unrest ====== | ====== Unrest ====== | ||
| - | **Unrest** is the low-Trust state of a single Settlement. | + | **Unrest** is the low-Trust state of a single Settlement. |
| - | + | ||
| - | * **Starts** | + | |
| - | * **Ends** | + | |
| - | * **Costs** | + | |
| - | * **Timers** | + | |
| ===== Stages ===== | ===== Stages ===== | ||
| Line 15: | Line 10: | ||
| | Warning | Trust has dropped far enough to be flagged | Warning only; the Settlement works normally | | | Warning | Trust has dropped far enough to be flagged | Warning only; the Settlement works normally | | ||
| | Unrest | Trust keeps falling past the warning | Levels and new Projects pause; more enemies in the region | | | Unrest | Trust keeps falling past the warning | Levels and new Projects pause; more enemies in the region | | ||
| - | | Spreading | The Settlement | + | | Spreading | The Settlement |
| | Region-wide | Two or more spreading Settlements in one region | Also drags down the neighbouring regions and sends more enemies there | | | Region-wide | Two or more spreading Settlements in one region | Also drags down the neighbouring regions and sends more enemies there | | ||
| ===== Spread ===== | ===== Spread ===== | ||
| - | A spreading Settlement pulls the other Settlements of its region towards unrest. A region-wide unrest reaches | + | A spreading Settlement pulls the other Settlements of its region towards unrest. A region-wide unrest |
| - | + | ||
| - | * Spread drags a Settlement down into unrest too, but never pushes one that is already in unrest any further. | + | |
| - | * Spread ends for good once the source has recovered. | + | |
| - | * **Civil Defense Office:** reduces incoming spread, level 2 more than level 1. | + | |
| - | * **Sameba Cathedral: | + | |
| - | ===== Full Stock Stops Spread | + | ^ Spread |
| + | | A Settlement in the same region | −60 | | ||
| + | | A region-wide unrest in a neighbouring region | −24 | | ||
| - | At **95% Food stock or more**: | + | |
| + | | ||
| + | | ||
| + | | ||
| - | ^ Settlement ^ Effect ^ | + | ===== Supply against |
| - | | Any Settlement | Loses no Trust to spread | + | |
| - | | Spreading source | Stops spreading at once; counts as plain Unrest while its Trust recovers | | + | |
| - | * If the source' | + | A Settlement under spread still gains Trust from its own store, and the two rates are added together. At 90% Food a Settlement holds its Trust against a region-wide unrest in a neighbouring region. Against spread from its own region a full store is not enough: +36 against −60 still loses 24 Trust per flight hour. A [[components: |
| - | * A full stock does not end unrest by itself; that still takes recovered | + | |
| - | ===== During | + | ===== During |
| ^ Pauses | Settlement levels, new Projects, Survey Station, Forward Airfield, Regional Depot | | ^ Pauses | Settlement levels, new Projects, Survey Station, Forward Airfield, Regional Depot | | ||
| ^ Keeps working | Checkpoints, | ^ Keeps working | Checkpoints, | ||
| - | ===== Enemy Pressure | + | ===== Enemy pressure |
| - | For enemies, unrest counts as missing [[components: | + | For enemies, unrest counts as missing [[components: |
| * More enemy ground groups are sent into the region, and the lower the effective Security, the heavier they are. | * More enemy ground groups are sent into the region, and the lower the effective Security, the heavier they are. | ||
| - | * Ambushes become more likely, follow each other faster, and more than one can be running | + | * Ambushes become more likely, follow each other faster, and more than one can run at a time. |
| - | * Unrest weighs | + | * Unrest weighs |
| - | * A region in unrest that also borders a region-wide unrest uses the stronger | + | * A region in unrest that also borders a region-wide unrest uses the stronger |
| - | * A source that stopped spreading because of a full stock counts as plain **Unrest**. | + | |
| * Once no Settlement in the region is in unrest, no extra groups are sent. Groups already on the ground stay until they are cleared. | * Once no Settlement in the region is in unrest, no extra groups are sent. Groups already on the ground stay until they are cleared. | ||
| - | ===== Related | + | ===== Related |
| * [[guides: | * [[guides: | ||
| * [[guides: | * [[guides: | ||
| - | ===== Related | + | ===== Related |
| * [[components: | * [[components: | ||
components/unrest.1789996236.txt.gz · Last modified: by 127.0.0.1
