components:unrest
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| components:unrest [2026/09/11 20:00] – external edit 127.0.0.1 | components:unrest [2026/10/01 21:20] (current) – external edit 127.0.0.1 | ||
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| - | [[start|Torque Tycoon]] > [[components|Game Components]] | + | [[:start|Torque Tycoon]] > [[:components|Game Components]] |
| ====== Unrest ====== | ====== Unrest ====== | ||
| - | Unrest is the low-Trust state of a single Settlement. | + | **Unrest** is the low-Trust state of a single Settlement. |
| - | + | ||
| - | * **Starts** | + | |
| - | * **Ends** | + | |
| - | * **Costs** | + | |
| - | * **Timers** | + | |
| ===== Stages ===== | ===== Stages ===== | ||
| - | ^ Stage ^ Trigger | + | ^ Stage ^ Reached when ^ Effect ^ |
| - | | Warning | Trust below 40% | Warning only | | + | | Warning | Trust has dropped far enough to be flagged |
| - | | Unrest | Trust at 30% or lower | Levels and new Projects pause; more enemies in the region | | + | | Unrest | Trust keeps falling past the warning |
| - | | Spreading | About 45 minutes | + | | Spreading | The Settlement stays in unrest |
| | Region-wide | Two or more spreading Settlements in one region | Also drags down the neighbouring regions and sends more enemies there | | | Region-wide | Two or more spreading Settlements in one region | Also drags down the neighbouring regions and sends more enemies there | | ||
| ===== Spread ===== | ===== Spread ===== | ||
| - | ^ Source ^ Affects ^ Trust loss ^ | + | A spreading |
| - | | Spreading | + | |
| - | | Region-wide unrest | + | |
| - | * Spread | + | ^ Spread |
| - | * Settlements already | + | | A Settlement |
| - | * Spread ends for good when the source is back at 55% Trust. | + | | A region-wide unrest in a neighbouring region | −24 | |
| - | * **Civil Defense Office:** incoming spread halved (level 1) or quartered (level 2). | + | |
| - | * **Sameba Cathedral: | + | |
| - | ==== Full Stock Stops Spread | + | * Several sources do not add up; only the strongest counts. |
| + | * Spread | ||
| + | * A source spreads until its own Trust is back at 55%, regardless of how full its store is. | ||
| + | * A [[components: | ||
| - | At **95% Food stock or more**: | + | ===== Supply against spread ===== |
| - | ^ Settlement | + | A Settlement |
| - | | Any Settlement | + | |
| - | | Spreading source | Stops spreading at once; counts as plain Unrest while its Trust recovers | + | |
| - | * If the source' | + | ===== During |
| - | * A full stock does not end unrest by itself; that still takes 55% Trust. | + | |
| - | + | ||
| - | ===== During | + | |
| ^ Pauses | Settlement levels, new Projects, Survey Station, Forward Airfield, Regional Depot | | ^ Pauses | Settlement levels, new Projects, Survey Station, Forward Airfield, Regional Depot | | ||
| ^ Keeps working | Checkpoints, | ^ Keeps working | Checkpoints, | ||
| - | ===== Enemy Pressure | + | ===== Enemy pressure |
| - | + | ||
| - | For enemies, unrest counts as missing [[components: | + | |
| - | ^ Region state ^ Security | + | For enemies, unrest |
| - | | Unrest | 35 points lower | +1 group per Settlement in unrest, at most +3 | Chance x2, half the pause between ambushes, one extra ambush at a time | | + | |
| - | | Spreading | 45 points lower | As Unrest | Chance x2.5, otherwise as Unrest | | + | |
| - | | Region-wide | 55 points lower | As Unrest | Chance x3, otherwise as Unrest | | + | |
| - | | Next to a region-wide unrest | + | |
| - | * A source that stopped spreading because of a full stock counts as **Unrest**. | + | * More enemy ground groups |
| - | * The lowered Security also decides how heavy enemies are: | + | * Ambushes become more likely, follow each other faster, and more than one can run at a time. |
| - | * 25% or less: ground groups | + | * Unrest weighs less on ambushes than on the ground groups that hold a region, so defending a region still reduces ambushes. |
| - | * Below 20%: ambushes | + | * A region in unrest that also borders a region-wide unrest uses the stronger |
| - | * The ambush chance multiplier applies | + | |
| - | * A region in unrest that also borders a region-wide unrest uses the stronger | + | |
| * Once no Settlement in the region is in unrest, no extra groups are sent. Groups already on the ground stay until they are cleared. | * Once no Settlement in the region is in unrest, no extra groups are sent. Groups already on the ground stay until they are cleared. | ||
| - | ===== Related | + | ===== Related |
| * [[guides: | * [[guides: | ||
| * [[guides: | * [[guides: | ||
| - | ===== Related | + | ===== Related |
| * [[components: | * [[components: | ||
components/unrest.1789156845.txt.gz · Last modified: by 127.0.0.1
