components:trust
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| components:trust [2026/10/01 21:20] – external edit 127.0.0.1 | components:trust [2026/10/12 08:32] (current) – triscus | ||
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| ====== Trust ====== | ====== Trust ====== | ||
| - | **Trust** is the long-term Food-supply health of a single Settlement. It rises while a commissioned Settlement is supplied and falls while its Food store runs low or after an aircraft | + | **Trust** is the long-term Food-supply health of a single Settlement. It rises while a commissioned Settlement is supplied and falls while its Food store runs low or after an aircraft |
| ===== Food and Trust ===== | ===== Food and Trust ===== | ||
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| Values between two rows lie on the straight line between them. Raising a store from 75% to 90% quadruples the gain. A Settlement at 40% loses about 5 Trust per flight hour and takes about 15 flight hours to fall from full Trust into unrest; an empty one takes less than three. | Values between two rows lie on the straight line between them. Raising a store from 75% to 90% quadruples the gain. A Settlement at 40% loses about 5 Trust per flight hour and takes about 15 flight hours to fall from full Trust into unrest; an empty one takes less than three. | ||
| - | The clock for these effects runs only while a player is flying an airplane or helicopter. While nobody is flying, Trust neither falls nor recovers. Sources and Factories keep working | + | The clock for these effects runs only while a player is flying an airplane or helicopter. While nobody is flying, Trust neither falls nor recovers. |
| A Settlement' | A Settlement' | ||
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| ===== Aircraft losses ===== | ===== Aircraft losses ===== | ||
| - | Losing an aircraft in flight costs Trust at the nearest commissioned Hub or City within 60 km. A loss is a crash, a shoot-down, leaving | + | Losing an aircraft in flight costs Trust at the nearest commissioned Hub or City within 60 km. A crash or a shoot-down |
| After a loss the Settlement loses 24 Trust per flight hour for 30 flight minutes, 12 Trust in total. Like every Trust change, the drain counts only while a player is flying; leaving the server does not run it out. Several losses near the same Settlement add up to no more than 72 Trust per flight hour. The drain can push a Settlement into [[components: | After a loss the Settlement loses 24 Trust per flight hour for 30 flight minutes, 12 Trust in total. Like every Trust change, the drain counts only while a player is flying; leaving the server does not run it out. Several losses near the same Settlement add up to no more than 72 Trust per flight hour. The drain can push a Settlement into [[components: | ||
| - | An aircraft counts as shot down when an enemy hit it within the last minute before it went down. Each shoot-down also costs the region 5% [[components: | + | An aircraft counts as shot down when an enemy hit it within the last minute before it went down. Each shoot-down also costs the region 5% [[components: |
| ===== Related guides ===== | ===== Related guides ===== | ||
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| * [[components: | * [[components: | ||
| * [[components: | * [[components: | ||
| + | * [[components: | ||
| * [[components: | * [[components: | ||
components/trust.1790889645.txt.gz · Last modified: by 127.0.0.1
