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components:trust [2026/09/27 21:59] – external edit 127.0.0.1components:trust [2026/10/12 08:32] (current) – triscus
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 ====== Trust ====== ====== Trust ======
  
-**Trust** is the long-term Food-supply health of a single Settlement. It rises while a commissioned Settlement is supplied and falls while its Food store runs low.+**Trust** is the long-term Food-supply health of a single Settlement. It rises while a commissioned Settlement is supplied and falls while its Food store runs low or after an aircraft crashes nearby.
  
 ===== Food and Trust ===== ===== Food and Trust =====
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 Values between two rows lie on the straight line between them. Raising a store from 75% to 90% quadruples the gain. A Settlement at 40% loses about 5 Trust per flight hour and takes about 15 flight hours to fall from full Trust into unrest; an empty one takes less than three. Values between two rows lie on the straight line between them. Raising a store from 75% to 90% quadruples the gain. A Settlement at 40% loses about 5 Trust per flight hour and takes about 15 flight hours to fall from full Trust into unrest; an empty one takes less than three.
  
-The clock for these effects runs only while a player is flying an airplane or helicopter. While nobody is flying, Trust neither falls nor recovers. Sources and Factories keep working during that time.+The clock for these effects runs only while a player is flying an airplane or helicopter. While nobody is flying, Trust neither falls nor recovers. Settlement Food consumption uses the same clock. <Sources and Factories keep working while nobody is flying.
  
 A Settlement's panel on the [[components:live-map|Live Map]] shows its current Trust trend and its consumption in crates per flight hour. A Settlement's panel on the [[components:live-map|Live Map]] shows its current Trust trend and its consumption in crates per flight hour.
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 Civic Administration speeds up Trust recovery in its region. It multiplies only a gain, so it has no effect below 50% Food. A UH-1H Food delivery adds a short recovery boost; further UH-1H deliveries refresh the timer rather than stack it, and the Flight Academy improves the perk. Civic Administration speeds up Trust recovery in its region. It multiplies only a gain, so it has no effect below 50% Food. A UH-1H Food delivery adds a short recovery boost; further UH-1H deliveries refresh the timer rather than stack it, and the Flight Academy improves the perk.
 +
 +===== Aircraft losses =====
 +
 +Losing an aircraft in flight costs Trust at the nearest commissioned Hub or City within 60 km. A crash or a shoot-down counts; leaving an aircraft, in the air or on the ground, costs no Trust. See [[components:aircraft-losses|Aircraft Losses]] for the other consequences of a loss.
 +
 +After a loss the Settlement loses 24 Trust per flight hour for 30 flight minutes, 12 Trust in total. Like every Trust change, the drain counts only while a player is flying; leaving the server does not run it out. Several losses near the same Settlement add up to no more than 72 Trust per flight hour. The drain can push a Settlement into [[components:unrest|unrest]] and goes on down to 0%.
 +
 +An aircraft counts as shot down when an enemy hit it within the last minute before it went down. Each shoot-down also costs the region 5% [[components:security|Security]], whether or not an ambush brought it down, and every shoot-down counts in full; so does any other loss while [[components:aircraft-losses#in_danger|in danger]].
  
 ===== Related guides ===== ===== Related guides =====
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   * [[components:cargo|Cargo]]   * [[components:cargo|Cargo]]
   * [[components:aircraft|Aircraft]]   * [[components:aircraft|Aircraft]]
 +  * [[components:aircraft-losses|Aircraft Losses]]
   * [[components:projects|Projects]]   * [[components:projects|Projects]]
  
components/trust.1790546369.txt.gz · Last modified: by 127.0.0.1