components:trust
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| components:trust [2026/09/27 21:45] – external edit 127.0.0.1 | components:trust [2026/10/12 08:32] (current) – triscus | ||
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| ====== Trust ====== | ====== Trust ====== | ||
| - | **Trust** is the long-term Food-supply health of one Settlement. It rises while a commissioned Settlement is supplied and falls while its Food store runs low. | + | **Trust** is the long-term Food-supply health of a single |
| - | Trust follows the fill level of that store. | + | ===== Food and Trust ===== |
| + | |||
| + | Trust follows the fill level of the Food store. | ||
| ^ Food stock ^ Trust per flight hour ^ | ^ Food stock ^ Trust per flight hour ^ | ||
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| | 100% | +36 | | | 100% | +36 | | ||
| - | Values | + | Values between |
| - | A Settlement's panel on the [[components: | + | The clock for these effects runs only while a player is flying an airplane or helicopter. While nobody is flying, Trust neither falls nor recovers. |
| - | The simulation clock for these effects runs only while someone is flying an airplane or helicopter. When nobody is flying, Trust is frozen in both directions: it neither falls nor recovers. Sources | + | A Settlement' |
| - | A Hub or City's outer ring on the Live Map shows which state it is in: | + | ===== States ===== |
| - | | + | The outer ring of a Hub or City on the Live Map shows its state: |
| + | |||
| + | | ||
| * **Warning: | * **Warning: | ||
| - | * **Unrest:** Trust has fallen through the warning band, see [[components: | + | * **Unrest:** Trust has fallen through the warning band; see [[components: |
| + | |||
| + | ===== Recovery boosts ===== | ||
| + | |||
| + | Civic Administration speeds up Trust recovery in its region. It multiplies only a gain, so it has no effect below 50% Food. A UH-1H Food delivery adds a short recovery boost; further UH-1H deliveries refresh the timer rather than stack it, and the Flight Academy improves the perk. | ||
| + | |||
| + | ===== Aircraft losses ===== | ||
| + | |||
| + | Losing an aircraft in flight costs Trust at the nearest commissioned Hub or City within 60 km. A crash or a shoot-down counts; leaving an aircraft, in the air or on the ground, costs no Trust. See [[components: | ||
| + | |||
| + | After a loss the Settlement loses 24 Trust per flight hour for 30 flight minutes, 12 Trust in total. Like every Trust change, the drain counts only while a player is flying; leaving the server does not run it out. Several losses near the same Settlement add up to no more than 72 Trust per flight hour. The drain can push a Settlement into [[components: | ||
| - | Civic Administration speeds up Trust recovery in its region. It only multiplies a gain, so below 50% Food it does nothing. A UH-1H Food delivery adds a short recovery boost; later Huey deliveries refresh rather than stack the timer, and the Flight Academy improves the perk. | + | An aircraft counts as shot down when an enemy hit it within the last minute before it went down. Each shoot-down also costs the region 5% [[components: |
| - | ===== Related | + | ===== Related |
| * [[guides: | * [[guides: | ||
| * [[guides: | * [[guides: | ||
| - | ===== Related | + | ===== Related |
| * [[components: | * [[components: | ||
| Line 40: | Line 54: | ||
| * [[components: | * [[components: | ||
| * [[components: | * [[components: | ||
| + | * [[components: | ||
| * [[components: | * [[components: | ||
components/trust.1790545520.txt.gz · Last modified: by 127.0.0.1
