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components:trust [2026/08/24 19:57] – created - external edit 127.0.0.1components:trust [2026/10/12 08:32] (current) – triscus
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-[[start|Torque Tycoon]] > [[components|Game Components]]+[[:start|Torque Tycoon]] > [[:components|Game Components]]
  
 ====== Trust ====== ====== Trust ======
  
-Trust is the long-term Food-supply health of one Settlement. It rises while a commissioned Settlement is supplied and falls when stock remains low. Trust does not fall at or above 75% stock, and recovery becomes dramatically faster as the stock approaches full.+**Trust** is the long-term Food-supply health of a single Settlement. It rises while a commissioned Settlement is supplied and falls while its Food store runs low or after an aircraft crashes nearby.
  
-^ Food stock ^ Trust recovery ^ Approximate time from 30% unrest to 55% recovered ^ +===== Food and Trust =====
-| 85% | 0.08% per minute | about 5 hours | +
-| 90% | 0.20% per minute | about 2 hours | +
-| 95% | 0.40% per minute | about 1 hour | +
-| 100% | 0.60% per minute | about 45 minutes |+
  
-From full Trust to unrest takes about 44 hours at 70% stock, 9 hours at 50%, 4 hours 20 minutes at 25%, and 3 hours when empty. The simulation clock for these effects runs only while someone is flying.+Trust follows the fill level of the Food store. It falls below half a store and rises above it, and the rate grows towards the top of the store:
  
-Civic Administration multiplies Trust recovery. A UH-1H Food delivery adds a ten-minute recovery boost; later Huey deliveries refresh rather than stack the timer, and the Flight Academy improves the perk. On the Live Map, a Hub or City's outer ring shows its Trust state.+^ Food stock ^ Trust per flight hour ^ 
 +| 0% | −24 | 
 +| 25% | −12 | 
 +| 50% | ±0 | 
 +| 75% | +6 | 
 +| 90% | +24 | 
 +| 100% | +36 |
  
-Trust below 40% produces a warning. Below 30% the Settlement enters unrest. It is considered recovered after rising above 55%.+Values between two rows lie on the straight line between them. Raising a store from 75% to 90% quadruples the gain. A Settlement at 40% loses about 5 Trust per flight hour and takes about 15 flight hours to fall from full Trust into unrest; an empty one takes less than three.
  
-===== Related Guides =====+The clock for these effects runs only while a player is flying an airplane or helicopter. While nobody is flying, Trust neither falls nor recovers. Settlement Food consumption uses the same clock. <Sources and Factories keep working while nobody is flying. 
 + 
 +A Settlement's panel on the [[components:live-map|Live Map]] shows its current Trust trend and its consumption in crates per flight hour. 
 + 
 +===== States ===== 
 + 
 +The outer ring of a Hub or City on the Live Map shows its state: 
 + 
 +  * **Healthy:** the store is full enough for Trust to hold or rise. 
 +  * **Warning:** Trust has fallen far enough to be flagged. The Settlement still works normally. 
 +  * **Unrest:** Trust has fallen through the warning band; see [[components:unrest|Unrest]]. Leaving unrest requires a clear margin of recovery. 
 + 
 +===== Recovery boosts ===== 
 + 
 +Civic Administration speeds up Trust recovery in its region. It multiplies only a gain, so it has no effect below 50% Food. A UH-1H Food delivery adds a short recovery boost; further UH-1H deliveries refresh the timer rather than stack it, and the Flight Academy improves the perk. 
 + 
 +===== Aircraft losses ===== 
 + 
 +Losing an aircraft in flight costs Trust at the nearest commissioned Hub or City within 60 km. A crash or a shoot-down counts; leaving an aircraft, in the air or on the ground, costs no Trust. See [[components:aircraft-losses|Aircraft Losses]] for the other consequences of a loss. 
 + 
 +After a loss the Settlement loses 24 Trust per flight hour for 30 flight minutes, 12 Trust in total. Like every Trust change, the drain counts only while a player is flying; leaving the server does not run it out. Several losses near the same Settlement add up to no more than 72 Trust per flight hour. The drain can push a Settlement into [[components:unrest|unrest]] and goes on down to 0%. 
 + 
 +An aircraft counts as shot down when an enemy hit it within the last minute before it went down. Each shoot-down also costs the region 5% [[components:security|Security]], whether or not an ambush brought it down, and every shoot-down counts in full; so does any other loss while [[components:aircraft-losses#in_danger|in danger]]. 
 + 
 +===== Related guides =====
  
   * [[guides:recover-settlement|Recover a Settlement]]   * [[guides:recover-settlement|Recover a Settlement]]
   * [[guides:choose-useful-task|Choose a Useful Task]]   * [[guides:choose-useful-task|Choose a Useful Task]]
  
-===== Related Components =====+===== Related components =====
  
   * [[components:settlements|Settlements]]   * [[components:settlements|Settlements]]
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   * [[components:cargo|Cargo]]   * [[components:cargo|Cargo]]
   * [[components:aircraft|Aircraft]]   * [[components:aircraft|Aircraft]]
 +  * [[components:aircraft-losses|Aircraft Losses]]
   * [[components:projects|Projects]]   * [[components:projects|Projects]]
- 
  
components/trust.1787601432.txt.gz · Last modified: by 127.0.0.1