components:statistics
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| - | [[start|Torque Tycoon]] > [[components|Game Components]] | + | [[:start|Torque Tycoon]] > [[:components|Game Components]] |
| - | ====== Statistics | + | ====== |
| - | Torque Tycoon records | + | **Player statistics** are the values |
| - | Recording starts with your first sortie. Rewards - achievements, ranks and Discord roles - require | + | Recording starts with the first sortie, |
| - | ===== In the cockpit | + | ===== How Far Back They Reach ===== |
| - | '' | + | Flight hours, takeoffs, landings and crashes are mirrored from DCSBot sessions and reach back to the first session the server recorded. The other statistics are Tycoon' |
| - | The card is personal. It is shown only to your own group and contains nobody else's data. | + | Totals |
| - | When somebody unlocks an achievement, | + | ===== Where to See Them ===== |
| - | ===== Achievements ===== | + | '' |
| - | Most achievements are graded rows: four steps for landings, delivered crates, kilometres, flight hours and tonnage, three for delivery targets and mapped sites. A few are prestige entries limited worldwide - '' | + | In Discord, ''/ |
| - | Hidden achievements exist and stay invisible until you earn one. | + | ===== Flight |
| - | ===== Ranks ===== | + | ^ Statistic ^ What it measures ^ |
| + | | Flight hours | Total time in player slots, mirrored from DCSBot sessions. | | ||
| + | | Takeoffs | Takeoffs recorded in DCSBot sessions. | | ||
| + | | Landings | Landings recorded in DCSBot sessions. This is the value used by the landing achievement row. | | ||
| + | | Crashes | Crashes recorded in DCSBot sessions. | | ||
| + | | Flight distance | Distance flown by player-controlled aircraft, in kilometres. | | ||
| + | | Tycoon landing events | Landing events exported directly by the Tycoon mission runtime. This is kept separately from the DCSBot landing counter. | | ||
| - | Two independent ladders, climbed separately. Points are the sum of the grades you have reached in each row of that ladder, so a rank says what you are good at rather than how many badges you have collected. | + | ===== Core Logistics and Exploration ===== |
| - | ^ Ladder | + | ^ Statistic |
| - | | Logistics | + | | Delivered crates |
| - | | Airmanship | + | | Delivered freight |
| + | | Sites supplied | ||
| + | | Mapped sites | Distinct sites whose mapping was attributed to the player. | ||
| - | Kilometres belong to Airmanship: in Tycoon they are flown while hauling, | + | A crate taken out of a site's storage and unloaded at that same site again is not a delivery. It counts toward none of the delivery statistics on this page, from delivered crates and freight to night or smooth deliveries. |
| - | Ranks are exclusive per ladder - reaching Hauler replaces Courier. Higher ranks and an Exploration ladder are planned and will require breadth across all rows of a ladder rather than a single statistic pushed | + | * **Counts:** taken out at A, delivered to B. |
| + | * **Does not count:** taken out at A, unloaded at A again. | ||
| + | * **Side effect:** taken out at A, delivered to B, taken out at B and returned | ||
| - | ===== In Discord ===== | + | Achievements already awarded are never taken away. |
| - | Where DCSBot is set up for it, '' | + | ===== Flight Quality and Operating Conditions ===== |
| + | |||
| + | The mission samples player aircraft every 0.5 seconds, but it does not store the samples or a position track. At the end of a sortie it writes only counters and extrema. | ||
| + | |||
| + | ^ Statistic ^ What it measures ^ | ||
| + | | Smooth cargo deliveries | Deliveries whose carrier sortie had at least ten cargo samples and kept at least 95% of them within 20 degrees of bank and 3 m/s downward speed. | | ||
| + | | Steady cargo sorties | Cargo sorties with at least ten cargo samples and no sampled bank angle above 45 degrees. | | ||
| + | | Feather-touch landings | Landings with no more than 1.0 m/s sampled downward speed. | | ||
| + | | Nap-of-the-earth sorties | Sorties of at least 50 km with at least 80% of airborne samples below 50 m AGL. | | ||
| + | | Maximum sampled bank | Largest absolute bank angle sampled across the player's sorties. | | ||
| + | | Maximum sampled pitch | Largest absolute pitch angle sampled across the player's sorties. | | ||
| + | | Maximum sampled descent | Largest downward vertical speed sampled across | ||
| + | | Lowest sampled AGL | Lowest sampled height above terrain. | | ||
| + | | Efficient deliveries | Deliveries with a delivery-efficiency factor of at least 95%. | | ||
| + | | Night deliveries | Deliveries made between sunset and sunrise for the mission date. | | ||
| + | | Low-visibility deliveries | Deliveries made while the archived mission visibility was below 3 km. | | ||
| + | | Longest delivery | Longest direct source-to-destination delivery distance. | | ||
| + | | Damaged deliveries completed | Deliveries completed after the carrier or cargo took combat damage. | | ||
| + | | Landing streak without carrier loss | Largest number of landings between player carrier-loss events. | | ||
| + | |||
| + | ===== Advanced Logistics ===== | ||
| + | |||
| + | ^ Statistic ^ What it measures ^ | ||
| + | | Fresh site deliveries | First attributed delivery after a site's first mapping, provided it arrived within one hour. | | ||
| + | | Projects supplied | Completed construction projects that received a matching player delivery while the project was open. | | ||
| + | | Solo city supply sessions | Completed sessions in which one player was the City's only attributed supplier and supply stayed at target throughout. | | ||
| + | | Mixed material days | UTC days on which the player delivered Lumber, Steel and Building Materials. | | ||
| + | | Production runs supplied | Completed production runs that consumed player-delivered input crates. | | ||
| + | | Delivery lineage depth | Deepest valid input-production chain behind | ||
| + | | Regions fully supplied | Regions in which the player has supplied every active mapped site. | | ||
| + | | Emergency deliveries | Deliveries made while the destination was below 10% supply before delivery. | | ||
| + | | All sites supplied | Whether the player has supplied every site that is active and mapped. | | ||
| + | |||
| + | ===== Advanced Exploration ===== | ||
| + | |||
| + | ^ Statistic ^ What it measures ^ | ||
| + | | A/N listening time | Airborne time during which the aircraft receives an active rumor, through an SRS radio tuned to its exact frequency | ||
| + | | Calibrated sectors | Successful DF station sector calibrations attributed to the player. Recalibration after quality decay can contribute again. | | ||
| + | |||
| + | ===== Security Contribution ===== | ||
| + | |||
| + | ^ Statistic ^ What it measures ^ | ||
| + | | Threats neutralized | Player-attributed kills against units registered as Tycoon threats or ambushes. General DCSBot kill totals do not count. | | ||
| + | | Threat groups cleared | Complete static Tycoon threat groups to which the player contributed | ||
| + | | Ambushes repulsed | Cleared Tycoon ambushes to which the player contributed while the target survived. | | ||
| + | |||
| + | For a cleared group or ambush, every attributed participant receives group credit. Unit kills are credited only to the killer. An ambush ending in '' | ||
| ===== Privacy ===== | ===== Privacy ===== | ||
| * ''/ | * ''/ | ||
| - | * ''/ | + | * ''/ |
| - | * ''/ | + | * ''/ |
| - | Your IP address is never stored, and no position history is kept - distances are summed per sortie | + | Your IP address is never stored. Flight telemetry retains |
| ===== Related Guides ===== | ===== Related Guides ===== | ||
| Line 52: | Line 108: | ||
| ===== Related Components ===== | ===== Related Components ===== | ||
| + | * [[components: | ||
| + | * [[components: | ||
| * [[components: | * [[components: | ||
| * [[components: | * [[components: | ||
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