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components:sources [2026/09/16 21:38] – external edit 127.0.0.1components:sources [2026/10/08 14:06] (current) – external edit 127.0.0.1
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-[[start|Torque Tycoon]] > [[components|Game Components]]+[[:start|Torque Tycoon]] > [[:components|Game Components]]
  
 ====== Sources ====== ====== Sources ======
  
-Sources produce the economy's raw materials: Logs, Grain, Iron Ore, Coal and Oil. A mapped Source stays inactive until its commissioning requirement is delivered, then starts producing as soon as the last crate arrives.+**Sources** produce the economy's raw materials: Logs, Grain, Iron Ore, Coal and Oil. A mapped Source stays inactive until its commissioning requirement is delivered, then starts producing as soon as the last crate arrives.
  
 A Source stages its output on its pad. Storage capacity covers pad crates and warehouse stock together, so an uncollected crate can block further production. Restarts top up only a small base stock and clear pad crates; crates dropped elsewhere keep their saved position for one restart (see [[components:restarts|Restarts]]). The Live Map shows a Source's state, its current cycle length and the time to its next crate. A Source stages its output on its pad. Storage capacity covers pad crates and warehouse stock together, so an uncollected crate can block further production. Restarts top up only a small base stock and clear pad crates; crates dropped elsewhere keep their saved position for one restart (see [[components:restarts|Restarts]]). The Live Map shows a Source's state, its current cycle length and the time to its next crate.
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 ^ Project ^ Built At ^ Scope ^ Effect on Sources ^ ^ Project ^ Built At ^ Scope ^ Effect on Sources ^
-| Maintenance Works | Hub | One per region | Production speed +15% / +25% / +35% at level 1/2/3 (each level replaces the last). Capped at 2x base rate. | +| Maintenance Works | Hub or City | One per region | Production speed +15% / +25% / +35% at level 1/2/3 (each level replaces the last). Capped at 2x base rate. | 
-| Regional Depot | City | One per City | Storage +2 / +4 crates at level 1/2 (each level replaces the last). Paused while the City is in unrest. | +| Regional Depot | Hub or City | One per region | Storage +2 / +4 crates at level 1/2 (each level replaces the last). Paused while its Settlement is in unrest. | 
-| Survey Station | Hub | One per region | Gates which tier can appear: level 1 unlocks Tier 2 (Iron Ore, Coal), level 2 unlocks Tier 3 (Oil). |+| Survey Station | Hub or City | One per region | Gates which tier can appear: level 1 unlocks Tier 2 (Iron Ore, Coal), level 2 unlocks Tier 3 (Oil). |
  
 ===== Related Guides ===== ===== Related Guides =====
components/sources.1789594707.txt.gz · Last modified: by 127.0.0.1