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components:sources [2026/09/01 09:41] – external edit 127.0.0.1components:sources [2026/10/08 14:06] (current) – external edit 127.0.0.1
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-[[start|Torque Tycoon]] > [[components|Game Components]]+[[:start|Torque Tycoon]] > [[:components|Game Components]]
  
 ====== Sources ====== ====== Sources ======
  
-Sources produce the raw materials used by the shared economy: Logs, Grain, Iron Ore, Coal and Oil. A newly mapped Source remains inactive until its commissioning requirement is delivered. It begins producing as soon as the final commissioning crate arrives.+**Sources** produce the economy's raw materials: Logs, Grain, Iron Ore, Coal and Oil. A mapped Source stays inactive until its commissioning requirement is delivered, then starts producing as soon as the last crate arrives.
  
-A Source stages produced crates for collection. Its storage limit includes warehouse stock and crates left on its pad, so an uncollected staged crate can fill the available capacity and stop further production. At each restart, Sources are topped up only to a small base stock. Pad crates are removed, while crates dropped elsewhere remain at their saved position.+A Source stages its output on its pad. Storage capacity covers pad crates and warehouse stock together, so an uncollected crate can block further production. Restarts top up only a small base stock and clear pad crates; crates dropped elsewhere keep their saved position for one restart (see [[components:restarts|Restarts]]). The Live Map shows a Source's state, its current cycle length and the time to its next crate.
  
-Regional projects can improve a Source without changing its purpose. Maintenance Works raises production speed and Regional Depot increases storage capacity; neither raises the restart base stock. The Live Map shows whether a Source is mapped, commissioned, producing, blocked or holding available cargo, together with the cycle length currently in effect and the time remaining until the next crate.+===== Source Types ===== 
 + 
 +^ Source Type ^ Output Cargo ^ Tier ^ Unlocked By ^ 
 +| Forest | Logs | 1 | Available from the start | 
 +| Farm | Grain | 1 | Available from the start | 
 +| Iron | Iron Ore | 2 | Survey Station level 1 | 
 +| Coal | Coal | 2 | Survey Station level 1 | 
 +| Oil | Oil | 3 | Survey Station level 2 | 
 + 
 +===== Upgrade Projects ===== 
 + 
 +Regional [[components:projects|Projects]] improve Sources without changing what they produce. 
 + 
 +^ Project ^ Built At ^ Scope ^ Effect on Sources ^ 
 +| Maintenance Works | Hub or City | One per region | Production speed +15% / +25% / +35% at level 1/2/3 (each level replaces the last). Capped at 2x base rate. | 
 +| Regional Depot | Hub or City | One per region | Storage +2 / +4 crates at level 1/2 (each level replaces the last). Paused while its Settlement is in unrest. | 
 +| Survey Station | Hub or City | One per region | Gates which tier can appear: level 1 unlocks Tier 2 (Iron Ore, Coal), level 2 unlocks Tier 3 (Oil). |
  
 ===== Related Guides ===== ===== Related Guides =====
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   * [[components:factories|Factories]]   * [[components:factories|Factories]]
   * [[components:projects|Projects]]   * [[components:projects|Projects]]
 +  * [[components:exploration|Exploration]]
   * [[components:live-map|Live Map]]   * [[components:live-map|Live Map]]
   * [[components:restarts|Restarts]]   * [[components:restarts|Restarts]]
- 
  
components/sources.1788255719.txt.gz · Last modified: by 127.0.0.1