components:settlements
Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| components:settlements [2026/10/08 14:06] – external edit 127.0.0.1 | components:settlements [2026/10/12 12:54] (current) – external edit 127.0.0.1 | ||
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| Food only supplies a Settlement when it is delivered to that Settlement. Food unloaded at an [[components: | Food only supplies a Settlement when it is delivered to that Settlement. Food unloaded at an [[components: | ||
| - | Settlement Food consumption runs only while at least one player is flying an airplane or helicopter. With nobody flying, Food stock and Trust are frozen; source production and factories continue running overnight. | + | Settlement Food consumption runs only while at least one player is flying an airplane or helicopter. One player creates the normal Food demand; with more players online, Food demand rises with the smoothed player count. Short joins do not immediately raise demand, and when the last player leaves consumption stops at once. With nobody flying, Food stock and Trust are frozen; source production and factories continue running overnight. |
| Higher levels require Reserve cargo, increase Food demand and unlock construction capacity. The level itself uses no build slot, and upgrading an existing Project keeps its current slot. | Higher levels require Reserve cargo, increase Food demand and unlock construction capacity. The level itself uses no build slot, and upgrading an existing Project keeps its current slot. | ||
components/settlements.1791468406.txt.gz · Last modified: by 127.0.0.1
