components:settlements
Differences
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| components:settlements [2026/10/12 08:31] – triscus | components:settlements [2026/10/12 12:54] (current) – external edit 127.0.0.1 | ||
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| Food only supplies a Settlement when it is delivered to that Settlement. Food unloaded at an [[components: | Food only supplies a Settlement when it is delivered to that Settlement. Food unloaded at an [[components: | ||
| - | Settlement Food consumption runs only while at least one player is flying an airplane or helicopter. One player creates the normal Food demand; with more players online, Food demand rises with the player count. With nobody flying, Food stock and Trust are frozen; source production and factories continue running overnight. | + | Settlement Food consumption runs only while at least one player is flying an airplane or helicopter. One player creates the normal Food demand; with more players online, Food demand rises with the smoothed |
| Higher levels require Reserve cargo, increase Food demand and unlock construction capacity. The level itself uses no build slot, and upgrading an existing Project keeps its current slot. | Higher levels require Reserve cargo, increase Food demand and unlock construction capacity. The level itself uses no build slot, and upgrading an existing Project keeps its current slot. | ||
components/settlements.txt · Last modified: by 127.0.0.1
