components:security
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| components:security [2026/10/01 20:52] – external edit 127.0.0.1 | components:security [2026/10/05 18:06] (current) – external edit 127.0.0.1 | ||
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| ====== Security ====== | ====== Security ====== | ||
| - | **Security** is a regional airspace-safety value. Clearing enemy ground groups raises it; an ambush in which the target survives and no enemy is killed lowers it, and so does an aircraft shot down by the enemy (see [[components: | + | **Security** is a regional airspace-safety value. Clearing enemy ground groups raises it; an ambush in which the target survives and no enemy is killed lowers it, and so does an aircraft shot down, or lost while in danger |
| Checkpoints work on the value and on its floor at the same time. Building a level raises Security once, and it also guarantees a floor that combat losses cannot push the region below. A higher level does more of both, and Airspace Command lifts the floor again everywhere. The floor is what a region keeps without anyone flying for it; the value above it has to be won by clearing enemy groups. | Checkpoints work on the value and on its floor at the same time. Building a level raises Security once, and it also guarantees a floor that combat losses cannot push the region below. A higher level does more of both, and Airspace Command lifts the floor again everywhere. The floor is what a region keeps without anyone flying for it; the value above it has to be won by clearing enemy groups. | ||
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| * [[components: | * [[components: | ||
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| * [[components: | * [[components: | ||
| * [[components: | * [[components: | ||
components/security.1790887968.txt.gz · Last modified: by 127.0.0.1
