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components:security [2026/09/27 21:45] – external edit 127.0.0.1components:security [2026/10/05 18:06] (current) – external edit 127.0.0.1
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 ====== Security ====== ====== Security ======
  
-**Security** is a regional airspace-safety value. Clearing enemy ground groups raises it; an ambush in which the target survives and no enemy is killed lowers it. Every point affects ambush probability, and ambushes stop only at full Security.+**Security** is a regional airspace-safety value. Clearing enemy ground groups raises it; an ambush in which the target survives and no enemy is killed lowers it, and so does an aircraft shot down, or lost while in danger (see [[components:aircraft-losses|Aircraft Losses]]). Every point affects ambush probability, and ambushes stop only at full Security.
  
 Checkpoints work on the value and on its floor at the same time. Building a level raises Security once, and it also guarantees a floor that combat losses cannot push the region below. A higher level does more of both, and Airspace Command lifts the floor again everywhere. The floor is what a region keeps without anyone flying for it; the value above it has to be won by clearing enemy groups. Checkpoints work on the value and on its floor at the same time. Building a level raises Security once, and it also guarantees a floor that combat losses cannot push the region below. A higher level does more of both, and Airspace Command lifts the floor again everywhere. The floor is what a region keeps without anyone flying for it; the value above it has to be won by clearing enemy groups.
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   * [[components:ambushes|Ambushes]]   * [[components:ambushes|Ambushes]]
 +  * [[components:aircraft-losses|Aircraft Losses]]
 +  * [[components:encounters|Encounters]]
   * [[components:unrest|Unrest]]   * [[components:unrest|Unrest]]
   * [[components:projects|Projects]]   * [[components:projects|Projects]]
components/security.1790545520.txt.gz · Last modified: by 127.0.0.1