components:security
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| components:security [2026/09/11 18:22] – external edit 127.0.0.1 | components:security [2026/10/05 18:06] (current) – external edit 127.0.0.1 | ||
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| - | [[start|Torque Tycoon]] > [[components|Game Components]] | + | [[:start|Torque Tycoon]] > [[:components|Game Components]] |
| ====== Security ====== | ====== Security ====== | ||
| - | Security is a regional airspace-safety value. Clearing enemy ground groups raises it; an ambush in which the target survives and no enemy is killed lowers it. Every point affects ambush probability, | + | **Security** is a regional airspace-safety value. Clearing enemy ground groups raises it; an ambush in which the target survives and no enemy is killed lowers it, and so does an aircraft shot down, or lost while in danger (see [[components: |
| - | Checkpoints | + | Checkpoints |
| - | The Security value itself is separate from its floor. Each Checkpoint level also raises it once, by 10, 15 and 20 points. | + | A region below full Security |
| - | Unrest makes a region count as 35 to 55 Security points lower for enemy ground groups and ambushes, | + | Unrest makes a region count as considerably less secure than the Live Map shows, both for returning |
| Security is a regional condition, not a Settlement property. Trust belongs to individual Settlements, | Security is a regional condition, not a Settlement property. Trust belongs to individual Settlements, | ||
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| * [[components: | * [[components: | ||
| + | * [[components: | ||
| + | * [[components: | ||
| * [[components: | * [[components: | ||
| * [[components: | * [[components: | ||
components/security.1789150971.txt.gz · Last modified: by 127.0.0.1
