components:security
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| components:security [2026/08/24 20:27] – external edit 127.0.0.1 | components:security [2026/10/05 18:06] (current) – external edit 127.0.0.1 | ||
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| - | [[start|Torque Tycoon]] > [[components|Game Components]] | + | [[:start|Torque Tycoon]] > [[:components|Game Components]] |
| ====== Security ====== | ====== Security ====== | ||
| - | Security is a regional airspace-safety value. Clearing enemy ground groups raises it; an ambush in which the target survives and no enemy is killed lowers it. Every point affects ambush probability, | + | **Security** is a regional airspace-safety value. Clearing enemy ground groups raises it; an ambush in which the target survives and no enemy is killed lowers it, and so does an aircraft shot down, or lost while in danger (see [[components: |
| - | Checkpoints | + | Checkpoints |
| - | Unrest adds a temporary 20-point penalty to ambush rolls in its region | + | A region |
| + | |||
| + | Unrest makes a region count as considerably less secure than the Live Map shows, both for returning ground groups and for ambushes, and the further it has escalated the wider that gap. A region bordering a region-wide unrest is dragged down with it. The displayed Security number does not move, so resolving an unrest source | ||
| Security is a regional condition, not a Settlement property. Trust belongs to individual Settlements, | Security is a regional condition, not a Settlement property. Trust belongs to individual Settlements, | ||
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| * [[components: | * [[components: | ||
| + | * [[components: | ||
| + | * [[components: | ||
| * [[components: | * [[components: | ||
| * [[components: | * [[components: | ||
components/security.1787603279.txt.gz · Last modified: by 127.0.0.1
