components:security
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| components:security [2026/08/24 19:57] – created - external edit 127.0.0.1 | components:security [2026/10/05 18:06] (current) – external edit 127.0.0.1 | ||
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| - | [[start|Torque Tycoon]] > [[components|Game Components]] | + | [[:start|Torque Tycoon]] > [[:components|Game Components]] |
| ====== Security ====== | ====== Security ====== | ||
| - | Security is a regional airspace-safety value. Clearing enemy ground groups raises it; an ambush in which the target survives and no enemy is killed lowers it. Every point affects ambush probability, | + | **Security** is a regional airspace-safety value. Clearing enemy ground groups raises it; an ambush in which the target survives and no enemy is killed lowers it, and so does an aircraft shot down, or lost while in danger (see [[components: |
| - | Checkpoints | + | Checkpoints |
| - | Unrest adds a temporary 20-point penalty to ambush rolls in its region | + | A region |
| - | Security is a regional condition, not a Settlement property. Trust belongs to individual Settlements, | + | Unrest makes a region count as considerably less secure than the Live Map shows, both for returning ground groups and for ambushes, and the further it has escalated the wider that gap. A region bordering a region-wide unrest is dragged down with it. The displayed Security number does not move, so resolving an unrest source is part of regional safety even when the value on the map stays where it was. See [[components: |
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| + | Security is a regional condition, not a Settlement property. Trust belongs to individual Settlements, | ||
| ===== Related Guides ===== | ===== Related Guides ===== | ||
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| * [[components: | * [[components: | ||
| + | * [[components: | ||
| + | * [[components: | ||
| * [[components: | * [[components: | ||
| * [[components: | * [[components: | ||
| * [[components: | * [[components: | ||
| - | * [[components: | + | * [[components: |
| * [[components: | * [[components: | ||
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components/security.1787601432.txt.gz · Last modified: by 127.0.0.1
