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components:rumors [2026/10/07 10:17] – external edit 127.0.0.1components:rumors [2026/10/09 17:27] (current) – external edit 127.0.0.1
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 A **rumor** is a time-limited lead to a hidden site. It provides an exact radio frequency and modulation, plus a broad direction from a named anchor airfield. It gives no coordinates or search radius and does not reveal the final site position. A **rumor** is a time-limited lead to a hidden site. It provides an exact radio frequency and modulation, plus a broad direction from a named anchor airfield. It gives no coordinates or search radius and does not reveal the final site position.
  
-Rumors come from the notice board of a built [[components:settlements|Settlement]]. Every hidden site within 80 km of a Settlement can turn up on the board of the nearest one. A board holds one lead at Settlement level 0-1, two at level 2 and three at level 3, never two of the same kind. Which sites come up is random. A lead says when it would close a gap in the local production chain - a Factory with no supplier for one of its inputs nearby, or a producer with no Factory in reach - and a Settlement lead names the Food it would need. A board also shows at most one hint: a site it cannot offer yet and what would unlock it, such as a Survey Station level. Hints favour gaps in the production chain. A Settlement below 50% trust gets no new leads, and one in [[components:unrest|unrest]] tells nothing at all until it has recovered; an empty board says why.+Rumors come from the notice board of a built [[components:settlements|Settlement]]. Every hidden site within 80 km of a Settlement can turn up on the board of the nearest one. A board holds one lead at Settlement level 0-1, two at level 2 and three at level 3, never two of the same kind. Which sites come up is random. A lead says when it would close a gap in the local production chain - a Factory with no supplier for one of its inputs nearby, or a producer with no Factory in reach - and a Settlement lead names the Food it would need. A Settlement below 50% trust gets no new leads, and one in [[components:unrest|unrest]] tells nothing at all until it has recovered; an empty board says why.
  
 The board can only be read on the ground at the Settlement, under ''My Location > Rumors'' in the [[components:radio-menu|Radio Menu]]. A pilot who lands there is told when the board has something they have not seen. The board can only be read on the ground at the Settlement, under ''My Location > Rumors'' in the [[components:radio-menu|Radio Menu]]. A pilot who lands there is told when the board has something they have not seen.
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 ==== Asking around ==== ==== Asking around ====
  
-A pilot looking for something other than what is on the board can **ask around for something else**. This swaps one lead for another site the same board could offer, possibly of the same kind. It works only on the ground at the Settlement, needs a linked Discord account, and costs 1,600 GEL. Every further swap at the same board doubles the price, up to 25,600 GEL; after four hours without a swap there, the price is back at 1,600 GEL. The swapped-out site does not come up on any board for six hours. Hints cannot be swapped. If the Settlement knows of nothing else, the menu says so and nothing is charged.+A pilot looking for something other than what is on the board can **ask around for something else**. This swaps one lead for another site the same board could offer, possibly of the same kind. It works only on the ground at the Settlement, needs a linked Discord account, and costs 1,600 GEL. Every further swap at the same board doubles the price, up to 25,600 GEL; after four hours without a swap there, the price is back at 1,600 GEL. The swapped-out site does not come up on any board for six hours. If the Settlement knows of nothing else, the menu says so and nothing is charged.
  
 ==== Lapse and drop ==== ==== Lapse and drop ====
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 A rumor lapses after 90 minutes if it is not mapped. **Drop this lead** gives it up early, as long as the site is not mapped yet. In both cases the lead goes back on the same board, and there is no refund. A rumor lapses after 90 minutes if it is not mapped. **Drop this lead** gives it up early, as long as the site is not mapped yet. In both cases the lead goes back on the same board, and there is no refund.
  
-Players investigate a rumor with SRS and the A/N audio signal: a steady tone marks a course line, and a Morse A or N tells you which side of it you are on. The full signal behaviour belongs to [[components:direction-finding|A/N Direction Finding]]; the flight procedure is covered by [[guides:map-a-rumor|Map a Rumor]].+Players investigate a rumor with the A/N audio signal, received through SRS or the radio menu's A/N Receiver: a steady tone marks a course line, and a Morse A or N tells you which side of it you are on. The full signal behaviour belongs to [[components:direction-finding|A/N Direction Finding]]; the flight procedure is covered by [[guides:map-a-rumor|Map a Rumor]].
  
 {{:wiki:an.png?400|A/N sectors around a rumored site, with the search sector from its anchor airfield.}} {{:wiki:an.png?400|A/N sectors around a rumored site, with the search sector from its anchor airfield.}}
components/rumors.1791368263.txt.gz · Last modified: by 127.0.0.1