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components:rumors [2026/10/05 18:06] – external edit 127.0.0.1components:rumors [2026/10/09 17:27] (current) – external edit 127.0.0.1
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 A **rumor** is a time-limited lead to a hidden site. It provides an exact radio frequency and modulation, plus a broad direction from a named anchor airfield. It gives no coordinates or search radius and does not reveal the final site position. A **rumor** is a time-limited lead to a hidden site. It provides an exact radio frequency and modulation, plus a broad direction from a named anchor airfield. It gives no coordinates or search radius and does not reveal the final site position.
  
-Rumors reach pilots through [[components:encounters|encounters]]: a local at a Hub or City offers one after a landing, and the rumor leads to a site in the wider area of that Settlement.+Rumors come from the notice board of a built [[components:settlements|Settlement]]. Every hidden site within 80 km of a Settlement can turn up on the board of the nearest one. A board holds one lead at Settlement level 0-1, two at level 2 and three at level 3, never two of the same kind. Which sites come up is random. A lead says when it would close a gap in the local production chain - a Factory with no supplier for one of its inputs nearby, or a producer with no Factory in reach - and a Settlement lead names the Food it would need. A Settlement below 50% trust gets no new leads, and one in [[components:unrest|unrest]] tells nothing at all until it has recovered; an empty board says why.
  
-Exploration has three server-wide slots, shared by open rumors and by mapped sites that have not been commissioned yet. A new rumor only appears while a slot is free. Ignored leads eventually lapse and free their slot; mapping a rumor passes its slot on to the mapped site, which keeps it until the site is commissioned. Cartography Institute adds one more slot. Tier 2 and Tier 3 rumors also require the appropriate regional Survey Station level.+The board can only be read on the ground at the Settlement, under ''My Location > Rumors'' in the [[components:radio-menu|Radio Menu]]. A pilot who lands there is told when the board has something they have not seen.
  
-Leads are not drawn at random. They favour gaps in the local production chain - a mapped Factory with no working supplier for one of its inputs nearby, or a working producer with no Factory in reach to take its cargo - and they arrive one at a time rather than in bursts.+==== Following a lead ====
  
-Players investigate a rumor with SRS and the A/N audio signal: a steady tone marks a course line, and a Morse A or N tells you which side of it you are on. The full signal behaviour belongs to [[components:direction-finding|A/N Direction Finding]]; the flight procedure is covered by [[guides:map-a-rumor|Map a Rumor]].+**Follow this lead** turns the lead into a rumor for the pilot: they hear its frequency and the anchor airfield, and everyone hears who followed which lead from where. Following needs a Discord account linked through [[components:dcsbot|DCSBot]], and a pilot can follow only one lead at a time. Following costs [[components:credits|credits]], by the kind of site the lead reveals: 
 + 
 +^ Lead ^ Price ^ 
 +| Tier 1 (Grain, Timber, Food Processing, Sawmill, Construction Yard) | 800 GEL | 
 +| Tier 2 (Iron, Coal, Steel Mill, Building Materials Plant) | 1,600 GEL | 
 +| Settlement | 1,600 GEL | 
 +| Tier 3 (Oil, Fuel Refinery, Industrial Parts Works) | 3,200 GEL | 
 + 
 +The price is shown on the menu entry. Without enough credits the follow is refused and nothing is charged. 
 + 
 +Only one lead of each kind - Settlement, Source, Factory - can be open across the server, from the follow until the site is built. While one is open, leads of that kind stay on the boards but cannot be followed; the menu names the site that holds them. 
 + 
 +==== Asking around ==== 
 + 
 +A pilot looking for something other than what is on the board can **ask around for something else**. This swaps one lead for another site the same board could offer, possibly of the same kind. It works only on the ground at the Settlement, needs a linked Discord account, and costs 1,600 GEL. Every further swap at the same board doubles the price, up to 25,600 GEL; after four hours without a swap there, the price is back at 1,600 GEL. The swapped-out site does not come up on any board for six hours. If the Settlement knows of nothing else, the menu says so and nothing is charged. 
 + 
 +==== Lapse and drop ==== 
 + 
 +A rumor lapses after 90 minutes if it is not mapped. **Drop this lead** gives it up early, as long as the site is not mapped yet. In both cases the lead goes back on the same board, and there is no refund. 
 + 
 +Players investigate a rumor with the A/N audio signal, received through SRS or the radio menu's A/N Receiver: a steady tone marks a course line, and a Morse A or N tells you which side of it you are on. The full signal behaviour belongs to [[components:direction-finding|A/N Direction Finding]]; the flight procedure is covered by [[guides:map-a-rumor|Map a Rumor]].
  
 {{:wiki:an.png?400|A/N sectors around a rumored site, with the search sector from its anchor airfield.}} {{:wiki:an.png?400|A/N sectors around a rumored site, with the search sector from its anchor airfield.}}
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   * [[components:exploration|Exploration]]   * [[components:exploration|Exploration]]
-  * [[components:encounters|Encounters]] 
   * [[components:direction-finding|A/N Direction Finding]]   * [[components:direction-finding|A/N Direction Finding]]
   * [[components:projects|Projects]]   * [[components:projects|Projects]]
components/rumors.1791223566.txt.gz · Last modified: by 127.0.0.1