components:rumors
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| components:rumors [2026/08/24 20:17] – triscus | components:rumors [2026/10/09 17:27] (current) – external edit 127.0.0.1 | ||
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| - | [[start|Torque Tycoon]] > [[components|Game Components]] | + | [[:start|Torque Tycoon]] > [[:components|Game Components]] |
| ====== Rumors ====== | ====== Rumors ====== | ||
| - | Rumors are time-limited | + | A **rumor** is a time-limited |
| - | Only a limited number | + | Rumors come from the notice board of a built [[components: |
| - | Players investigate a rumor with SRS and the A/N audio signal. A continuous tone identifies a course line, an A or N Morse pattern shows that the aircraft has moved into one side of the range, and a repeated Z marker indicates | + | The board can only be read on the ground at the Settlement, under '' |
| - | {{: | + | ==== Following a lead ==== |
| + | |||
| + | **Follow this lead** turns the lead into a rumor for the pilot: they hear its frequency and the anchor airfield, and everyone hears who followed which lead from where. Following needs a Discord account linked through [[components: | ||
| + | |||
| + | ^ Lead ^ Price ^ | ||
| + | | Tier 1 (Grain, Timber, Food Processing, Sawmill, Construction Yard) | 800 GEL | | ||
| + | | Tier 2 (Iron, Coal, Steel Mill, Building Materials Plant) | 1,600 GEL | | ||
| + | | Settlement | 1,600 GEL | | ||
| + | | Tier 3 (Oil, Fuel Refinery, Industrial Parts Works) | 3,200 GEL | | ||
| + | |||
| + | The price is shown on the menu entry. Without enough credits the follow is refused and nothing is charged. | ||
| + | |||
| + | Only one lead of each kind - Settlement, Source, Factory - can be open across the server, from the follow until the site is built. While one is open, leads of that kind stay on the boards but cannot be followed; the menu names the site that holds them. | ||
| + | |||
| + | ==== Asking around ==== | ||
| + | |||
| + | A pilot looking for something other than what is on the board can **ask around for something else**. This swaps one lead for another site the same board could offer, possibly of the same kind. It works only on the ground at the Settlement, needs a linked Discord account, and costs 1,600 GEL. Every further swap at the same board doubles the price, up to 25,600 GEL; after four hours without a swap there, the price is back at 1,600 GEL. The swapped-out site does not come up on any board for six hours. If the Settlement knows of nothing else, the menu says so and nothing is charged. | ||
| + | |||
| + | ==== Lapse and drop ==== | ||
| + | |||
| + | A rumor lapses after 90 minutes if it is not mapped. **Drop this lead** gives it up early, as long as the site is not mapped yet. In both cases the lead goes back on the same board, and there is no refund. | ||
| + | |||
| + | Players investigate a rumor with the A/N audio signal, received through SRS or the radio menu's A/N Receiver: a steady tone marks a course line, and a Morse A or N tells you which side of it you are on. The full signal behaviour belongs to [[components: | ||
| + | |||
| + | {{: | ||
| ===== Related Guides ===== | ===== Related Guides ===== | ||
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| * [[components: | * [[components: | ||
| - | * [[components: | + | * [[components: |
| * [[components: | * [[components: | ||
| * [[components: | * [[components: | ||
| * [[components: | * [[components: | ||
| - | |||
components/rumors.1787602629.txt.gz · Last modified: by triscus
