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components:radio-menu [2026/10/05 19:20] – external edit 127.0.0.1components:radio-menu [2026/10/09 17:27] (current) – external edit 127.0.0.1
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 | ''My Location'' | The nearest site: its Projects, Institutions and Storage. | | ''My Location'' | The nearest site: its Projects, Institutions and Storage. |
 | ''Cargo'' | Load, deliver, store and drop crates. | | ''Cargo'' | Load, deliver, store and drop crates. |
-| ''Navigation'' | Nearby sites and the sites that take the loaded cargo, with smoke, flare or illumination. |+| ''Navigation'' | Nearby sites and the sites that take the loaded cargo, with smoke, flare or illumination, and the A/N Receiver for rumors. |
 | ''Wallet'' | Balance, income, costs and recent activity, see [[components:credits|Credits]]. | | ''Wallet'' | Balance, income, costs and recent activity, see [[components:credits|Credits]]. |
 | ''Upgrades'' | Workshop upgrades for your aircraft types, see [[components:upgrades|Upgrades]]. | | ''Upgrades'' | Workshop upgrades for your aircraft types, see [[components:upgrades|Upgrades]]. |
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 │  │ │  │
 │  ├─ Projects │  ├─ Projects
 +│  │  ├─ Upgrades (N)                     (site upgrades, no build site; same rows as below)
 +│  │  │  └─ <Upgrade>
 │  │  ├─ Ready to build (N) │  │  ├─ Ready to build (N)
 │  │  │  └─ <Project> │  │  │  └─ <Project>
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 │  │  ├─ Missing requirements (N) │  │  ├─ Missing requirements (N)
 │  │  │  ├─ <Project>  <badge>            (individual, same shape as above) │  │  │  ├─ <Project>  <badge>            (individual, same shape as above)
-│  │  │  └─ <Pool> (N): <reason>          (collapsed candidates, e.g. Hub/City slot pool full)+│  │  │  └─ <Pool> (N): <reason>          (collapsed candidates, e.g. regional slots full)
 │  │  │     ├─ <reason>                   (status row, stated once) │  │  │     ├─ <reason>                   (status row, stated once)
 │  │  │     └─ <Project>                  (same as above, one per candidate) │  │  │     └─ <Project>                  (same as above, one per candidate)
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 │  │  │     ├─ Cost <Cargo> N/M │  │  │     ├─ Cost <Cargo> N/M
 │  │  │     └─ Print details │  │  │     └─ Print details
-│  │  └─ N/M build sites used             (slot ledger, inert row)+│  │  └─ Region: N/M slots                (regional slot ledger, inert row)
 │  │ │  │
 │  ├─ Institutions                        (CITY sites only; branch absent elsewhere) │  ├─ Institutions                        (CITY sites only; branch absent elsewhere)
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 │  │ │  │
 │  └─ Storage │  └─ Storage
-│     ├─ Stored x/y                       (airfields only: all cargo combined / storage limit)+│     ├─ Stored x/y                       (airfields and Settlements: all cargo combined / storage limit)
 │     └─ <Cargo> (n)                      (n = crates staged + in storage) │     └─ <Cargo> (n)                      (n = crates staged + in storage)
 │        ├─ Spawn max free slots │        ├─ Spawn max free slots
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 │  ├─ Deliver                             (only where the site takes deliveries) │  ├─ Deliver                             (only where the site takes deliveries)
 │  │  ├─ Deliver all loaded (N) │  │  ├─ Deliver all loaded (N)
-│  │  ├─ Loaded: <Cargo> (N)              (one per loaded cargo) +│  │  ├─ <Cargo> (N loaded)               (one per loaded cargo) 
-│  │  └─ Nearby: <Crate>                  (one per crate lying at the site) +│  │  │  ├─ Deliver all (N) 
-│  ├─ Store                               (only where the site has a store)+│  │  │  └─ Deliver 1, 2, 4, 6, 24 
 +│  │  └─ <Cargo> (N on ground)            (one per cargo lying at the site) 
 +│  │     ├─ Deliver all (N) 
 +│  │     └─ Deliver 1, 2, 4, 6, 24 
 +│  ├─ Store                               (only where the site has a store; same shape, with the fee)
 │  │  ├─ Store all loaded (N x 75 GEL) │  │  ├─ Store all loaded (N x 75 GEL)
-│  │  ├─ Loaded: <Cargo> (N x 75 GEL)     (one per loaded cargo) +│  │  ├─ <Cargo> (N loaded) 
-│  │  └─ Nearby: <Crate> (75 GEL)         (one per crate lying at the site)+│  │  └─ <Cargo> (N on ground)
 │  └─ Drop loaded                         (sets crates down without delivering them) │  └─ Drop loaded                         (sets crates down without delivering them)
-│     ├─ Drop all loaded +│     ├─ Drop all loaded (N) 
-│     └─ Drop <Crate>                     (one per loaded crate)+│     └─ <Cargo> (N loaded) 
 +│        ├─ Drop all (N) 
 +│        └─ Drop 1, 2, 4, 6, 24
 </code> </code>
  
 **Deliver** and **Store** only appear where the site takes the cargo; which site takes what is listed under [[components:cargo|Cargo]]. The Store entries show the storage fee. Both also work from the wreck of an aircraft that was brought down in one piece. **Deliver** and **Store** only appear where the site takes the cargo; which site takes what is listed under [[components:cargo|Cargo]]. The Store entries show the storage fee. Both also work from the wreck of an aircraft that was brought down in one piece.
 +
 +Every cargo offers the same steps, whatever is aboard: a step larger than what is there unloads all of it. Crates leave the hold in the order they were loaded; crates on the ground go nearest first.
  
 ==== Navigation ==== ==== Navigation ====
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 │  │     ├─ Fire flare │  │     ├─ Fire flare
 │  │     └─ Drop illumination bomb │  │     └─ Drop illumination bomb
-│  └─ Nearby Sites +│  ├─ Nearby Sites 
-│     ├─ Factory +│  │  ├─ Factory 
-│     ├─ Source +│  │  ├─ Source 
-│     ├─ Hub +│  │  ├─ Hub 
-│     └─ City +│  │  └─ City 
-│        └─ <Site> +│  │     └─ <Site> 
-│           ├─ Deploy smoke +│  │        ├─ Deploy smoke 
-│           ├─ Fire flare +│  │        ├─ Fire flare 
-│           └─ Drop illumination bomb+│  │        └─ Drop illumination bomb 
 +│  └─ A/N Receiver 
 +│     ├─ <Frequency> near <Airfield>      (one entry per active rumor) 
 +│     └─ Switch off
 </code> </code>
  
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 **Drop illumination bomb** lights up the selected site at night: the bomb ignites 1000 metres above the site's ground level (never above your own aircraft) and slowly descends. It can be requested again after 5 minutes. **Drop illumination bomb** lights up the selected site at night: the bomb ignites 1000 metres above the site's ground level (never above your own aircraft) and slowly descends. It can be requested again after 5 minutes.
 +
 +**A/N Receiver** tunes in to a rumor's [[components:direction-finding|A/N signal]] without SRS. The signal is heard only within the rumor's range, as with SRS. The receiver switches itself off when the rumor lapses or the aircraft is lost or left.
  
 ====Wallet==== ====Wallet====
components/radio-menu.1791228026.txt.gz · Last modified: by 127.0.0.1