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components:radio-menu [2026/09/14 22:17] – external edit 127.0.0.1components:radio-menu [2026/10/09 17:27] (current) – external edit 127.0.0.1
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-[[start|Torque Tycoon]] > [[components|Game Components]]+[[:start|Torque Tycoon]] > [[:components|Game Components]]
  
 ====== Radio Menu ====== ====== Radio Menu ======
  
-Tycoon cockpit actions are in the DCS radio menu, not on the F10 map. **F10 does not open the radio menu:** it selects **Other** after the radio menu is already open.+The **Radio Menu** holds every Tycoon cockpit action; the F10 map holds none of them. **F10 does not open the radio menu:** it selects **Other** after the radio menu is already open.
  
   - On the ground, open the radio menu with **#**.   - On the ground, open the radio menu with **#**.
   - In the air, open it with **Alt+#**.   - In the air, open it with **Alt+#**.
   - Press **F10** to select **Other**.   - Press **F10** to select **Other**.
-  - Choose ''Tycoon'' for general actions or ''Cargo'' for internal crate handling. 
  
 Key bindings may differ when a DCS control profile has been changed. Key bindings may differ when a DCS control profile has been changed.
  
-==== Navigation ====  +Tycoon's entries stand in a fixed order, so each keeps its F-key: 
-Finds destinations and site information.+ 
 +^ Entry ^ Contents ^ 
 +| ''My Location'' | The nearest site: its Projects, Institutions and Storage. | 
 +| ''Cargo'' | Load, deliver, store and drop crates. | 
 +| ''Navigation'' | Nearby sites and the sites that take the loaded cargo, with smoke, flare or illumination, and the A/N Receiver for rumors. | 
 +| ''Wallet'' | Balance, income, costs and recent activity, see [[components:credits|Credits]]. | 
 +| ''Upgrades'' | Workshop upgrades for your aircraft types, see [[components:upgrades|Upgrades]]. | 
 +| ''Insurance'' | Cover of your aircraft and its equipment, see [[components:insurance|Insurance]]. Only while insurance is switched on. | 
 +| ''Tycoon'' | Statistics, map overlays and situation reports. | 
 + 
 +An offer from an [[components:encounters|encounter]] appears at the end of the menu under its own name and disappears once answered or expired. 
 + 
 +====My Location==== 
 + 
 +Operates on the nearest valid site. Its first row names the site; below are the submenus Projects, Institutions (Cities only) and Storage.
  
 <code> <code>
-├─ Tycoon+├─ My Location 
 +│  ├─ Site: <Site>                       (inert row)
 │  │ │  │
-│  ├─ Navigation +│  ├─ Projects 
-│  │  ├─ Refresh nearest sites +│  │  ├─ Upgrades (N)                     (site upgrades, no build site; same rows as below) 
-│  │  ├─ Cargo Sites                    (only shown when cargo is loaded) +│  │  │  └─ <Upgrade> 
-│  │  │  └─ <Site> +│  │  ├─ Ready to build (N) 
-│  │  │     ├─ Deploy smoke +│  │  │  └─ <Project> 
-│  │  │     └─ Fire flare +│  │  │     ├─ Build now 
-│  │  └─ Nearby Sites+│  │  │     ├─ <Cargo> N/M ok            (status rows) 
 +│  │  │     ├─ Pin to map / Unpin from map (see below) 
 +│  │  │     └─ Print details 
 +│  │  ├─ Missing requirements (N) 
 +│  │  │  ├─ <Project>  <badge>            (individual, same shape as above) 
 +│  │  │  └─ <Pool> (N): <reason>          (collapsed candidates, e.g. regional slots full) 
 +│  │  │     ├─ <reason>                   (status row, stated once) 
 +│  │  │     └─ <Project>                  (same as above, one per candidate) 
 +│  │  ├─ Built here (N) 
 +│  │  │  └─ <Building> 
 +│  │  │     ├─ CONFIRM: tear down <Building> 
 +│  │  │     ├─ Cost <Cargo> N/M 
 +│  │  │     └─ Print details 
 +│  │  └─ Region: N/M slots                (regional slot ledger, inert row) 
 +│  │ 
 +│  ├─ Institutions                        (CITY sites only; branch absent elsewhere) 
 +│  │  ├─ Open (N) 
 +│  │  │  └─ <Institution>  [same row shape as Ready/Missing above] 
 +│  │  └─ Built (N) 
 +│  │     └─ <Institution>  [same row shape as Built here above] 
 +│  │ 
 +│  └─ Storage 
 +│     ├─ Stored x/y                       (airfields and Settlements: all cargo combined / storage limit) 
 +│     └─ <Cargo> (n)                      (n = crates staged + in storage) 
 +│        ├─ Spawn max free slots 
 +│        ├─ Spawn max payload 
 +│        ├─ Spawn 1 crate 
 +│        ├─ Spawn 2 crates 
 +│        ├─ Spawn 4 crates 
 +│        ├─ Spawn 6 crates 
 +│        └─ Spawn 24 crates 
 +</code> 
 + 
 +====Storage==== 
 + 
 +Storage takes crates out of the stock of the site you are at. Pick the cargo, then how many crates you want. A crate taken out of a store is the same crate that was stored. 
 + 
 +^ Entry ^ Crates taken out ^ 
 +| Spawn max free slots | As many as your aircraft has free slots, even beyond its rated payload. | 
 +| Spawn max payload | As many as stay within your aircraft's rated payload. | 
 +| Spawn 1 / 2 / 4 / 6 / 24 crates | The fixed number, or whatever is left if the site holds less. | 
 + 
 +Some of a site's crates may first have to be brought out of its storage. That takes a few seconds, and the crates appear once they have arrived. Where they appear depends on the site, see [[components:cargo|Cargo]]. 
 + 
 +Messages you may see: 
 + 
 +^ Message ^ Meaning ^ 
 +| ''bringing N more <cargo> from storage...'' | The crates are on their way; wait a few seconds. | 
 +| ''only X of Y <cargo> requested are in storage - spawning what is available'' | The site holds fewer crates than requested. You get all of them. | 
 +| ''out of range for cargo here (X m away, max Y m)'' | Too far from the site: 500 m at an airfield, 80 m for an airplane at a pad, 30 m for a helicopter at a pad. Nothing is taken out. | 
 +| ''no room to place cargo near your aircraft'' | No free space behind the aircraft. Move a little and try again. | 
 +| ''rated payload already reached'' | **Spawn max payload** has nothing left to add. Use **Spawn max free slots** to load beyond it. | 
 +| ''cargo bay full'' | No free slot left. | 
 + 
 +At an [[components:airfields|airfield]], the first row ''Stored x/y'' shows how full its shared storage is. 
 + 
 +====Cargo==== 
 + 
 +Use ''Cargo'' whenever a Torque Tycoon crate moves between the ground and the aircraft's internal cargo hold. DCS's built-in rearm/reload and cargo-loading menus do not recognize Tycoon crates. Slingloads use the helicopter's cargo hook; a crate set down from the sling is delivered or stored from **Nearby**. 
 + 
 +<code> 
 +├─ Cargo 
 +│  ├─ Show cargo status 
 +│  ├─ Load nearby 
 +│  │  ├─ Load all nearby 
 +│  │  └─ Load <Crate>                     (one per crate nearby) 
 +│  ├─ Deliver                             (only where the site takes deliveries) 
 +│  │  ├─ Deliver all loaded (N) 
 +│  │  ├─ <Cargo> (N loaded)               (one per loaded cargo) 
 +│  │  │  ├─ Deliver all (N) 
 +│  │  │  └─ Deliver 1, 2, 4, 6, 24 
 +│  │  └─ <Cargo> (N on ground)            (one per cargo lying at the site) 
 +│  │     ├─ Deliver all (N) 
 +│  │     └─ Deliver 1, 2, 4, 6, 24 
 +│  ├─ Store                               (only where the site has a store; same shape, with the fee) 
 +│  │  ├─ Store all loaded (N x 75 GEL) 
 +│  │  ├─ <Cargo> (N loaded) 
 +│  │  └─ <Cargo> (N on ground) 
 +│  └─ Drop loaded                         (sets crates down without delivering them) 
 +│     ├─ Drop all loaded (N) 
 +│     └─ <Cargo> (N loaded) 
 +│        ├─ Drop all (N) 
 +│        └─ Drop 1, 2, 4, 6, 24 
 +</code> 
 + 
 +**Deliver** and **Store** only appear where the site takes the cargo; which site takes what is listed under [[components:cargo|Cargo]]. The Store entries show the storage fee. Both also work from the wreck of an aircraft that was brought down in one piece. 
 + 
 +Every cargo offers the same steps, whatever is aboard: a step larger than what is there unloads all of it. Crates leave the hold in the order they were loaded; crates on the ground go nearest first. 
 + 
 +==== Navigation ==== 
 + 
 +Finds destinations and site information. 
 + 
 +<code> 
 +├─ Navigation 
 +│  ├─ Refresh nearest sites 
 +│  ├─ Cargo Sites                         (sites that take the loaded cargo) 
 +│  │  └─ <Site> 
 +│  │     ├─ Deploy smoke 
 +│  │     ├─ Fire flare 
 +│  │     └─ Drop illumination bomb 
 +│  ├─ Nearby Sites 
 +│  │  ├─ Factory 
 +│  │  ├─ Source 
 +│  │  ├─ Hub 
 +│  │  └─ City
 │  │     └─ <Site> │  │     └─ <Site>
 │  │        ├─ Deploy smoke │  │        ├─ Deploy smoke
-│  │        └─ Fire flare+│  │        ├─ Fire flare 
 +│  │        └─ Drop illumination bomb 
 +│  └─ A/N Receiver 
 +│     ├─ <Frequency> near <Airfield>      (one entry per active rumor) 
 +│     └─ Switch off
 </code> </code>
 +
 +''Cargo Sites'' reads ''(no loaded cargo)'' while the hold is empty.
  
 ^ Site ^ Smoke colour ^ ^ Site ^ Smoke colour ^
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 Smoke appears roughly 120 metres to the right of the approach. **Fire flare** launches a red signal flare directly from the selected site and can be requested again after 30 seconds. Smoke appears roughly 120 metres to the right of the approach. **Fire flare** launches a red signal flare directly from the selected site and can be requested again after 30 seconds.
  
-====Map==== +**Drop illumination bomb** lights up the selected site at night: the bomb ignites 1000 metres above the site's ground level (never above your own aircraft) and slowly descends. It can be requested again after 5 minutes. 
-Shows more information on the F10 Map, Unpins Projects (See Projects)+ 
 +**A/N Receiver** tunes in to a rumor's [[components:direction-finding|A/N signal]] without SRS. The signal is heard only within the rumor's range, as with SRS. The receiver switches itself off when the rumor lapses or the aircraft is lost or left. 
 + 
 +====Wallet==== 
 + 
 +Shows your [[components:credits|credits]]. 
 <code> <code>
-│  ├─ Map +├─ Wallet 
-│  │  ├─ Show Supply (60s) +│  ├─ Overview 
-│  │  ├─ Redraw markers +│  │  ├─ This Session 
-│  │  └─ Pinned projects (N) +│  │  ├─ Last Session 
-│  │     ├─ Unpin: <SITE> <Project>     (one row per pin) +│  │  ├─ Last 7 days 
-│  │     └─ Unpin all+│  │  ├─ Last 30 days 
 +│  │  └─ All Time 
 +│  ├─ Recent Activity 
 +│  ├─ Since last visit 
 +│  └─ Refresh from backend
 </code> </code>
-====Situation Report==== 
  
-Displays information about the situation nearby+While credits are switched off, the entry holds a single row saying so. 
 + 
 +====Upgrades==== 
 + 
 +Shows and sells Workshop [[components:upgrades|upgrades]]. 
 <code> <code>
 +├─ Upgrades
 +│  ├─ Show my upgrades
 +│  ├─ Buy Upgrade                         (on the ground at an airfield with a Workshop)
 +│  │  └─ Cargo hold
 +│  │     └─ <Upgrade>
 +│  │        ├─ Accept purchase (<price>)? Yes
 +│  │        └─ No
 +│  └─ Find nearest Workshop
 +</code>
  
-│  ├─ Situation Report +An upgrade the aircraft already has reads //fitted// and cannot be bought again. 
-│  │  ├─ Most urgent demand + 
-│  │  ├─ Nearest pickup +====Insurance==== 
-│  │  └─ Open projects + 
-│  │+Shows and sells [[components:insurance|insurance]]. 
 + 
 +<code> 
 +├─ Insurance 
 +│  ├─ Overview 
 +│  ├─ Buy Insurance                       (on the ground at an airfield with an Insurance Agency) 
 +│  │  ├─ Aircraft                         (Agency I) 
 +│  │  │  └─ <Aircraft type> 
 +│  │  │     ├─ Accept purchase (<price>)? Yes 
 +│  │  │     └─ No 
 +│  │  └─ Equipment                        (Agency II) 
 +│  │     ├─ <Item>                        (one per fitted upgrade) 
 +│  │     └─ All equipment 
 +│  └─ Find nearest Insurance Agency
 </code> </code>
  
 +Buying needs a linked Discord account, see [[components:dcsbot|DCSBot]].
  
-====My Location====+====Tycoon====
  
-Operates on the nearest valid site and contains the submenues Projects, Storage and Institutions (Cities Only)+Statistics, map overlays and reports about the situation nearby.
  
 <code> <code>
-│  └─ My Location (<SITE_ID>) +└─ Tycoon 
-│     │ +   ├─ Statistics 
-│     ├─ Projects +   │  ├─ Show my statistics 
-│     │  ├─ Ready to build (N) +   │  └─ Refresh from backend 
-│     │  │  └─ <Project> +   ├─ Map 
-│     │  │     ├─ Build now +   │  ├─ Show Supply (60s) 
-│     │  │     ├─ <Cargo> N/M ok            (status rows) +   │  ├─ Redraw markers 
-│     │  │     ├─ Pin to map / Unpin from map (see below) +   │  └─ Pinned projects (N) 
-│     │  │     └─ Print details +   │     ├─ Unpin: <SITE> <Project>       (one row per pin) 
-│     │  ├─ Missing requirements (N) +   │     └─ Unpin all 
-│     │  │  ├─ <Project>  <badge>            (individual, same shape as above) +   └─ Situation Report 
-│     │  │  └─ <Pool> (N): <reason>          (collapsed candidates, e.g. Hub/City slot pool full) +      ├─ Most urgent demand 
-│     │  │     ├─ <reason>                   (status row, stated once) +      ├─ Nearest pickup 
-│     │  │     └─ <Project>                  (same as above, one per candidate) +      └─ Open projects
-│     │  ├─ Built here (N) +
-│     │  │  └─ <Building> +
-│     │  │     ├─ CONFIRM: tear down <Building> +
-│     │  │     ├─ Cost <Cargo> N/M +
-│     │  │     └─ Print details +
-│     │  └─ N/M build sites used             (slot ledger, inert row) +
-│     │ +
-│     ├─ Institutions                        (CITY sites only; branch absent elsewhere) +
-│     │  ├─ Open (N) +
-│     │  │  └─ <Institution>  [same row shape as Ready/Missing above] +
-│     │  └─ Built (N) +
-│     │     └─ <Institution>  [same row shape as Built here above] +
-│     │ +
-│     └─ Storage +
-│        └─ <CARGO> (n) +
-│           ├─ Spawn max free slots +
-│           └─ Spawn 1..6 crates+
 </code> </code>
  
-====Pin Projects==== +**Show my statistics** shows your [[components:statistics|Player Statistics]]. 
 + 
 +====Pin Projects====
  
 Adds a User Marker to the F10 Map. To open it, click on the red circle or toggle all markers with this button in the F10 Map:\\ Adds a User Marker to the F10 Map. To open it, click on the red circle or toggle all markers with this button in the F10 Map:\\
-{{:components:screenshot_2026-09-03_195536.png?75|}}\\+{{:components:screenshot_2026-09-03_195536.png?75|The F10 map button that toggles all markers.}}\\
 ''Pinned Project:''\\ ''Pinned Project:''\\
-{{:components:screenshot_2026-09-03_195522.png?400|}}\\+{{:components:screenshot_2026-09-03_195522.png?400|A pinned project marker on the F10 map.}}\\
  
-To delete it, click on the red cross or remove it via the Radio Menu.+To delete it, click on the red cross or remove it via ''Tycoon > Map > Pinned projects''.
  
 Pins are removed on a server restart. Pins are removed on a server restart.
  
-====Statistics====  +====Encounter Offers==== 
-Shows pilot statistics+ 
 +An offer from an [[components:encounters|encounter]] is added at the end of the menu, behind ''Tycoon'':
  
 <code> <code>
-│  ├─ Statistics +└─ <Offer> 
-│  │  ├─ Show my statistics +   ├─ <Option>                            (one per choice, including declining) 
-│  │  └─ Refresh from backend+   └─ Show message again
 </code> </code>
  
-====Cargo====+It disappears once answered, when it expires, or on takeoff.
  
-After opening the radio menu and selecting **F10 Other**, use the top-level ''Cargo'' entry whenever a Torque Tycoon crate moves between the ground and the aircraft's internal cargo hold. DCS's built-in rearm/reload and cargo-loading menus do not recognize Tycoon crates. Slingloads use the helicopter's cargo hook and are detected separately.+====Chat Commands====
  
-<code>│ +Some answers are faster to type than to click. These commands work in the ordinary DCS chat and reply only to your own group. 
-└─ Cargo                                     (top-level entry under Other, NOT nested under Tycoon) + 
-   ├─ Show cargo status +^ Command ^ Shows ^ 
-   ├─ Load nearby +| ''-tyc help'' | The list of commands. | 
-   │  ├─ Load all nearby +| ''-tyc supply [seconds]'' | Full supply labels on the F10 map for a short while. | 
-   │  └─ Load <Crate>                        (one per crate nearby) +| ''-tyc info <code>'' | The detail card for one site. | 
-   └─ Drop loaded +| ''-tyc demand [n]'' | The most urgent demands. | 
-      ├─ Drop all loaded +| ''-tyc source [cargo]'' | The nearest pickup for a cargo. | 
-      └─ Drop <Crate>                        (one per loaded crate) +| ''-tyc projects'' | The open projects. | 
-</code>+| ''-tyc rumors'' | The current rumors. | 
 +| ''-tyc threats'' | Threat contacts nearby. |
  
 +''-timeleft'' gives the time to the next [[components:restarts|restart]], and ''-linkme'' links a Discord account, see [[components:dcsbot|DCSBot]].
  
 ===== Related Guides ===== ===== Related Guides =====
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   * [[components:cargo|Cargo]]   * [[components:cargo|Cargo]]
 +  * [[components:airfields|Airfields]]
 +  * [[components:credits|Credits]]
 +  * [[components:upgrades|Upgrades]]
 +  * [[components:insurance|Insurance]]
 +  * [[components:encounters|Encounters]]
   * [[components:statistics|Player Statistics]]   * [[components:statistics|Player Statistics]]
   * [[components:achievements|Achievements]]   * [[components:achievements|Achievements]]
components/radio-menu.1789424231.txt.gz · Last modified: by 127.0.0.1