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components:radio-menu [2026/09/03 19:10] – triscuscomponents:radio-menu [2026/10/09 17:27] (current) – external edit 127.0.0.1
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-[[start|Torque Tycoon]] > [[components|Game Components]]+[[:start|Torque Tycoon]] > [[:components|Game Components]]
  
 ====== Radio Menu ====== ====== Radio Menu ======
  
-Tycoon cockpit actions are in the DCS radio menu, not on the F10 map. By default, open the radio menu with **#** on the ground or **Alt+#** in the air, select **F10: Other**, then open ''Tycoon''. Key bindings may differ when a DCS control profile has been changed.+The **Radio Menu** holds every Tycoon cockpit action; the F10 map holds none of them. **F10 does not open the radio menu:** it selects **Other** after the radio menu is already open.
  
-**Navigation** finds destinations and site information.+  - On the ground, open the radio menu with **#**. 
 +  - In the air, open it with **Alt+#**. 
 +  - Press **F10** to select **Other**.
  
-''├─ Navigation''\\ +Key bindings may differ when a DCS control profile has been changed. 
-''│  │  ├─ Refresh nearest sites''\\ + 
-''│  ├─ Cargo Sites -> //Shows sites nearby which are accepts current cargo loaded//''\\ +Tycoon's entries stand in a fixed order, so each keeps its F-key: 
-''│  │  └─ <Site>''\\ + 
-''│  │     └─ Deploy smoke''\\ +^ Entry ^ Contents ^ 
-''│  └─ Nearby Sites''\\ +| ''My Location'' | The nearest site: its Projects, Institutions and Storage. | 
-''│     └─ <Site>''\\ +| ''Cargo'' | Load, deliver, store and drop crates. | 
-''│        └─ Deploy smoke''\\+| ''Navigation'' | Nearby sites and the sites that take the loaded cargo, with smoke, flare or illumination, and the A/N Receiver for rumors. | 
 +| ''Wallet'' | Balance, income, costs and recent activity, see [[components:credits|Credits]]. | 
 +| ''Upgrades'' | Workshop upgrades for your aircraft types, see [[components:upgrades|Upgrades]]. | 
 +| ''Insurance'' | Cover of your aircraft and its equipment, see [[components:insurance|Insurance]]. Only while insurance is switched on. | 
 +| ''Tycoon'' | Statistics, map overlays and situation reports. | 
 + 
 +An offer from an [[components:encounters|encounter]] appears at the end of the menu under its own name and disappears once answered or expired. 
 + 
 +====My Location==== 
 + 
 +Operates on the nearest valid site. Its first row names the site; below are the submenus Projects, Institutions (Cities only) and Storage. 
 + 
 +<code> 
 +├─ My Location 
 +│  ├─ Site: <Site>                       (inert row) 
 +│  │ 
 +│  ├─ Projects 
 +│  │  ├─ Upgrades (N)                     (site upgrades, no build site; same rows as below) 
 +│  │  │  └─ <Upgrade> 
 +│  │  ├─ Ready to build (N) 
 +│  │  │  └─ <Project> 
 +│  │  │     ├─ Build now 
 +│  │  │     ├─ <Cargo> N/M ok            (status rows) 
 +│  │  │     ├─ Pin to map / Unpin from map (see below) 
 +│  │  │     └─ Print details 
 +│  │  ├─ Missing requirements (N) 
 +│  │  │  ├─ <Project>  <badge>            (individual, same shape as above) 
 +│  │  │  └─ <Pool> (N): <reason>          (collapsed candidates, e.g. regional slots full) 
 +│  │  │     ├─ <reason>                   (status row, stated once) 
 +│  │  │     └─ <Project>                  (same as above, one per candidate) 
 +│  │  ├─ Built here (N) 
 +│  │  │  └─ <Building> 
 +│  │  │     ├─ CONFIRM: tear down <Building> 
 +│  │  │     ├─ Cost <Cargo> N/M 
 +│  │  │     └─ Print details 
 +│  │  └─ Region: N/M slots                (regional slot ledger, inert row) 
 +│  │ 
 +│  ├─ Institutions                        (CITY sites only; branch absent elsewhere) 
 +│  │  ├─ Open (N) 
 +│  │  │  └─ <Institution>  [same row shape as Ready/Missing above] 
 +│  │  └─ Built (N) 
 +│  │     └─ <Institution>  [same row shape as Built here above] 
 +│  │ 
 +│  └─ Storage 
 +│     ├─ Stored x/y                       (airfields and Settlements: all cargo combined / storage limit) 
 +│     └─ <Cargo> (n)                      (n = crates staged + in storage) 
 +│        ├─ Spawn max free slots 
 +│        ├─ Spawn max payload 
 +│        ├─ Spawn 1 crate 
 +│        ├─ Spawn 2 crates 
 +│        ├─ Spawn 4 crates 
 +│        ├─ Spawn 6 crates 
 +│        └─ Spawn 24 crates 
 +</code> 
 + 
 +====Storage==== 
 + 
 +Storage takes crates out of the stock of the site you are at. Pick the cargo, then how many crates you want. A crate taken out of a store is the same crate that was stored. 
 + 
 +^ Entry ^ Crates taken out ^ 
 +| Spawn max free slots | As many as your aircraft has free slots, even beyond its rated payload. | 
 +| Spawn max payload | As many as stay within your aircraft's rated payload. | 
 +| Spawn 1 / 2 / 4 / 6 / 24 crates | The fixed number, or whatever is left if the site holds less. | 
 + 
 +Some of a site's crates may first have to be brought out of its storage. That takes a few seconds, and the crates appear once they have arrived. Where they appear depends on the site, see [[components:cargo|Cargo]]. 
 + 
 +Messages you may see: 
 + 
 +^ Message ^ Meaning ^ 
 +| ''bringing N more <cargo> from storage...'' | The crates are on their way; wait a few seconds. | 
 +| ''only X of Y <cargo> requested are in storage - spawning what is available'' | The site holds fewer crates than requested. You get all of them. | 
 +| ''out of range for cargo here (X m away, max Y m)'' | Too far from the site: 500 m at an airfield, 80 m for an airplane at a pad, 30 m for a helicopter at a pad. Nothing is taken out. | 
 +| ''no room to place cargo near your aircraft'' | No free space behind the aircraft. Move a little and try again. | 
 +| ''rated payload already reached'' | **Spawn max payload** has nothing left to add. Use **Spawn max free slots** to load beyond it. | 
 +| ''cargo bay full'' | No free slot left. | 
 + 
 +At an [[components:airfields|airfield]], the first row ''Stored x/y'' shows how full its shared storage is. 
 + 
 +====Cargo==== 
 + 
 +Use ''Cargo'' whenever a Torque Tycoon crate moves between the ground and the aircraft's internal cargo hold. DCS's built-in rearm/reload and cargo-loading menus do not recognize Tycoon crates. Slingloads use the helicopter's cargo hook; a crate set down from the sling is delivered or stored from **Nearby**. 
 + 
 +<code> 
 +├─ Cargo 
 +│  ├─ Show cargo status 
 +│  ├─ Load nearby 
 +│  │  ├─ Load all nearby 
 +│  │  └─ Load <Crate>                     (one per crate nearby) 
 +│  ├─ Deliver                             (only where the site takes deliveries) 
 +│  │  ├─ Deliver all loaded (N) 
 +│  │  ├─ <Cargo> (N loaded)               (one per loaded cargo) 
 +│  │  │  ├─ Deliver all (N) 
 +│  │  │  └─ Deliver 1, 2, 4, 6, 24 
 +│  │  └─ <Cargo> (N on ground)            (one per cargo lying at the site) 
 +│  │     ├─ Deliver all (N) 
 +│  │     └─ Deliver 1, 2, 4, 6, 24 
 +│  ├─ Store                               (only where the site has a store; same shape, with the fee) 
 +│  │  ├─ Store all loaded (N x 75 GEL) 
 +│  │  ├─ <Cargo> (N loaded) 
 +│  │  └─ <Cargo> (N on ground) 
 +│  └─ Drop loaded                         (sets crates down without delivering them) 
 +│     ├─ Drop all loaded (N) 
 +│     └─ <Cargo> (N loaded) 
 +│        ├─ Drop all (N) 
 +│        └─ Drop 1, 2, 4, 6, 24 
 +</code> 
 + 
 +**Deliver** and **Store** only appear where the site takes the cargo; which site takes what is listed under [[components:cargo|Cargo]]. The Store entries show the storage fee. Both also work from the wreck of an aircraft that was brought down in one piece. 
 + 
 +Every cargo offers the same steps, whatever is aboard: a step larger than what is there unloads all of it. Crates leave the hold in the order they were loaded; crates on the ground go nearest first. 
 + 
 +==== Navigation ==== 
 + 
 +Finds destinations and site information. 
 + 
 +<code> 
 +├─ Navigation 
 +│  ├─ Refresh nearest sites 
 +│  ├─ Cargo Sites                         (sites that take the loaded cargo) 
 +│  │  └─ <Site> 
 +│  │     ├─ Deploy smoke 
 +│  │     ├─ Fire flare 
 +│  │     └─ Drop illumination bomb 
 +│  ├─ Nearby Sites 
 +│  │  ├─ Factory 
 +│  │  ├─ Source 
 +│  │  ├─ Hub 
 +│  │  └─ City 
 +│  │     └─ <Site> 
 +│  │        ├─ Deploy smoke 
 +│  │        ├─ Fire flare 
 +│  │        └─ Drop illumination bomb 
 +│  └─ A/N Receiver 
 +│     ├─ <Frequency> near <Airfield>      (one entry per active rumor) 
 +│     └─ Switch off 
 +</code> 
 + 
 +''Cargo Sites'' reads ''(no loaded cargo)'' while the hold is empty.
  
 ^ Site ^ Smoke colour ^ ^ Site ^ Smoke colour ^
Line 22: Line 161:
 | City | White | | City | White |
  
-Smoke appears roughly 120 metres to the right of the approach. +Smoke appears roughly 120 metres to the right of the approach. **Fire flare** launches a red signal flare directly from the selected site and can be requested again after 30 seconds.
  
-**Map** Shows more information on the F10 Map, Unpins Projects (See Projects)+**Drop illumination bomb** lights up the selected site at night: the bomb ignites 1000 metres above the site's ground level (never above your own aircraft) and slowly descends. It can be requested again after 5 minutes.
  
-''├─ Map''\\ +**A/N Receiver** tunes in to a rumor's [[components:direction-finding|A/N signal]] without SRS. The signal is heard only within the rumor's range, as with SRS. The receiver switches itself off when the rumor lapses or the aircraft is lost or left.
-''│  ├─ Show Supply (60s)''\\ +
-''│  ├─ Redraw markers''\\ +
-''│  └─ Pinned projects (N)''\\ +
-''│  │  ├─ Unpin: <SITE> <Project>    // (per Pin)//''\\ +
-''│  │  └─ Unpin all''\\+
  
-**Situation Report** Displays information about the situation nearby+====Wallet====
  
-''├─ Situation Report''\\ +Shows your [[components:credits|credits]].
-''│  ├─ Most urgent demand''\\ +
-''│  ├─ Nearest pickup''\\ +
-''│  └─ Open projects''\\+
  
 +<code>
 +├─ Wallet
 +│  ├─ Overview
 +│  │  ├─ This Session
 +│  │  ├─ Last Session
 +│  │  ├─ Last 7 days
 +│  │  ├─ Last 30 days
 +│  │  └─ All Time
 +│  ├─ Recent Activity
 +│  ├─ Since last visit
 +│  └─ Refresh from backend
 +</code>
  
-**My Location** operates on the nearest valid site and contains the submenues Projects, Storage and Institutions (Cities Only)+While credits are switched off, the entry holds a single row saying so.
  
-''My Location <SITE_ID>''\\ +====Upgrades====
-''├─ Projects''\\ +
-''│  ├─ Ready to build (N)                     //projects ready to built //''\\ +
-''│  │  └─ <Project>''\\ +
-''│  │  │  ├─ Build now''\\ +
-''│  │  │  ├─ <Cargo> N/M ok  ->               //Status of Crate //''\\ +
-''│  │  │  ├─ Pin to map / Unpin from map   -> //Pins a personal marker on the F10 Map near the Site//''\\ +
-''│  │  │  └─ Print details''\\ +
-''│  ├─ Missing requirements (N) ->            //projects which are missing requirements//''\\ +
-''│  │  ├─ <Projekt>  <badge>''\\ +
-''│  │  └─ <Pool> (N): <Reason>''\\ +
-''│  │  │  ├─ <Reason>''\\ +
-''│  │  │  └─ <Project>''\\ +
-''│  ├─ Built here (N) ->                      //projects already built//''\\ +
-''│  │  └─ <Gebäude>''\\ +
-''│  │  │  ├─ CONFIRM: tear down <Building>''\\ +
-''│  │  │  ├─ Cost <Cargo> N/M''\\ +
-''│  │  │  └─ Print details''\\ +
-''│  └─ N/M build sites used                   //how many slots are used//''\\ +
-''│''\\ +
-''├─ Institutions                        //CITY only, commands same as Projects//''\\ +
-''│  ├─ Open (N)''\\ +
-''│  │  └─ <Institution>''\\ +
-''│  └─ Built (N)''\\ +
-''│  │  └─ <Institution>''\\ +
-''│''\\+
  
-''─ Storage                             //See and spawn whats stored on site//''\\ +Shows and sells Workshop [[components:upgrades|upgrades]].
-''└─ <CARGO> (n)''\\ +
-''│   ├─ Spawn max free slots''\\ +
-''│   └─ Spawn 1..6 crates''\\+
  
-**Pin Projects** adds a User Marker to the F10 Map. to open it, click on the red circle or toggle all markers with this button in the F10 Map:\\ +<code> 
-{{:components:screenshot_2026-09-03_195536.png?75|}}\\+├─ Upgrades 
 +│  ├─ Show my upgrades 
 +│  ├─ Buy Upgrade                         (on the ground at an airfield with a Workshop) 
 +│  │  └─ Cargo hold 
 +│  │     └─ <Upgrade> 
 +│  │        ├─ Accept purchase (<price>)? Yes 
 +│  │        └─ No 
 +│  └─ Find nearest Workshop 
 +</code> 
 + 
 +An upgrade the aircraft already has reads //fitted// and cannot be bought again. 
 + 
 +====Insurance==== 
 + 
 +Shows and sells [[components:insurance|insurance]]. 
 + 
 +<code> 
 +├─ Insurance 
 +│  ├─ Overview 
 +│  ├─ Buy Insurance                       (on the ground at an airfield with an Insurance Agency) 
 +│  │  ├─ Aircraft                         (Agency I) 
 +│  │  │  └─ <Aircraft type> 
 +│  │  │     ├─ Accept purchase (<price>)? Yes 
 +│  │  │     └─ No 
 +│  │  └─ Equipment                        (Agency II) 
 +│  │     ├─ <Item>                        (one per fitted upgrade) 
 +│  │     └─ All equipment 
 +│  └─ Find nearest Insurance Agency 
 +</code> 
 + 
 +Buying needs a linked Discord account, see [[components:dcsbot|DCSBot]]. 
 + 
 +====Tycoon==== 
 + 
 +Statistics, map overlays and reports about the situation nearby. 
 + 
 +<code> 
 +└─ Tycoon 
 +   ├─ Statistics 
 +   │  ├─ Show my statistics 
 +   │  └─ Refresh from backend 
 +   ├─ Map 
 +   │  ├─ Show Supply (60s) 
 +   │  ├─ Redraw markers 
 +   │  └─ Pinned projects (N) 
 +   │     ├─ Unpin: <SITE> <Project>       (one row per pin) 
 +   │     └─ Unpin all 
 +   └─ Situation Report 
 +      ├─ Most urgent demand 
 +      ├─ Nearest pickup 
 +      └─ Open projects 
 +</code> 
 + 
 +**Show my statistics** shows your [[components:statistics|Player Statistics]]. 
 + 
 +====Pin Projects==== 
 + 
 +Adds a User Marker to the F10 Map. To open it, click on the red circle or toggle all markers with this button in the F10 Map:\\ 
 +{{:components:screenshot_2026-09-03_195536.png?75|The F10 map button that toggles all markers.}}\\
 ''Pinned Project:''\\ ''Pinned Project:''\\
-{{:components:screenshot_2026-09-03_195522.png?400|}}\\+{{:components:screenshot_2026-09-03_195522.png?400|A pinned project marker on the F10 map.}}\\ 
 + 
 +To delete it, click on the red cross or remove it via ''Tycoon > Map > Pinned projects''. 
 + 
 +Pins are removed on a server restart. 
 + 
 +====Encounter Offers==== 
 + 
 +An offer from an [[components:encounters|encounter]] is added at the end of the menu, behind ''Tycoon'': 
 + 
 +<code> 
 +└─ <Offer> 
 +   ├─ <Option>                            (one per choice, including declining) 
 +   └─ Show message again 
 +</code>
  
-**Cargo** Loads an unload crates to/from the aircraft+It disappears once answered, when it expires, or on takeoff.
  
-''Cargo''\\ +====Chat Commands====
-''├─ Show cargo status''\\ +
-''├─ Load nearby''\\ +
-''│  ├─ Load all nearby''\\ +
-''│  └─ Load <Crate>''\\ +
-''└─ Drop loaded''\\ +
-''│  ├─ Drop all loaded''\\ +
-''│  └─ Drop <Crate>''\\+
  
-**Statistics** Shows pilot statistics+Some answers are faster to type than to click. These commands work in the ordinary DCS chat and reply only to your own group.
  
-''├─ Statistics''\\ +^ Command ^ Shows ^ 
-''│  ├─ Show my statistics''\\ +| ''-tyc help'' | The list of commands. | 
-''│  └─ Refresh from backend''\\+| ''-tyc supply [seconds]'' | Full supply labels on the F10 map for a short while. | 
 +| ''-tyc info <code>'' | The detail card for one site. | 
 +| ''-tyc demand [n]'' | The most urgent demands. | 
 +| ''-tyc source [cargo]'' | The nearest pickup for a cargo. | 
 +| ''-tyc projects'' | The open projects. | 
 +| ''-tyc rumors'' | The current rumors. | 
 +| ''-tyc threats'' | Threat contacts nearby. |
  
 +''-timeleft'' gives the time to the next [[components:restarts|restart]], and ''-linkme'' links a Discord account, see [[components:dcsbot|DCSBot]].
  
 ===== Related Guides ===== ===== Related Guides =====
Line 108: Line 295:
  
   * [[components:cargo|Cargo]]   * [[components:cargo|Cargo]]
 +  * [[components:airfields|Airfields]]
 +  * [[components:credits|Credits]]
 +  * [[components:upgrades|Upgrades]]
 +  * [[components:insurance|Insurance]]
 +  * [[components:encounters|Encounters]]
   * [[components:statistics|Player Statistics]]   * [[components:statistics|Player Statistics]]
   * [[components:achievements|Achievements]]   * [[components:achievements|Achievements]]
components/radio-menu.1788462654.txt.gz · Last modified: by triscus