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components:projects [2026/10/11 21:55] – external edit 127.0.0.1components:projects [2026/10/12 12:54] (current) – external edit 127.0.0.1
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 | 3 | 90–100% | +24 per flight hour | Also holds against spread from a neighbouring region | | 3 | 90–100% | +24 per flight hour | Also holds against spread from a neighbouring region |
  
-The AI delivers at most as much Food as the region's Settlements consume at level 1, one and a half times as much at level 2, and twice as much at level 3. Lost transports and other losses reduce this margin; at level 1 there is none.+The AI delivers at most as much Food as the region's Settlements consume at level 1, one and a half times as much at level 2, and twice as much at level 3. A confirmed enemy shoot-down reduces this margin; a technical failure, mission restart or ordinary crash does not. At level 1 there is no margin.
  
 A [[#civil_defense_office|Civil Defense Office]] and [[#civic_administration|Civic Administration]] also change how much Food a Settlement needs to hold its Trust. A [[#civil_defense_office|Civil Defense Office]] and [[#civic_administration|Civic Administration]] also change how much Food a Settlement needs to hold its Trust.
components/projects.1791755727.txt.gz · Last modified: by 127.0.0.1