components:projects
Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| components:projects [2026/10/08 14:06] – external edit 127.0.0.1 | components:projects [2026/10/12 12:54] (current) – external edit 127.0.0.1 | ||
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| | 3 | 90–100% | +24 per flight hour | Also holds against spread from a neighbouring region | | | 3 | 90–100% | +24 per flight hour | Also holds against spread from a neighbouring region | | ||
| - | The AI delivers at most as much Food as the region' | + | The AI delivers at most as much Food as the region' |
| A [[# | A [[# | ||
| Line 160: | Line 160: | ||
| ^ Level ^ Cost ^ Requirement ^ Effect ^ | ^ Level ^ Cost ^ Requirement ^ Effect ^ | ||
| | 1 | 8 Lumber + 6 Steel | Settlement level 2 | Rearm and refuel services at this Hub. | | | 1 | 8 Lumber + 6 Steel | Settlement level 2 | Rearm and refuel services at this Hub. | | ||
| - | | 2 | 6 Steel + 6 Building Materials + 8 Fuel | — | The Hub becomes a player start location. | | + | | 2 | 6 Steel + 6 Building Materials + 8 Fuel | — | The Hub becomes a helicopter |
| - | The Forward Airfield is built per Hub rather than per region, so a region with three Hubs pays three times for three airfields. At level 2, players can select helicopter slots and spawn at that Hub. Both services, including the start location, stop while the Hub is in unrest. | + | The Forward Airfield is built per Hub rather than per region, so a region with three Hubs pays three times for three airfields. At level 2, the completion message states how long remains until the next scheduled server restart; after that restart, players can select helicopter slots and spawn at that Hub. Both services, including the start location, stop while the Hub is in unrest. |
| ==== Settlement Storage ==== | ==== Settlement Storage ==== | ||
components/projects.1791468406.txt.gz · Last modified: by 127.0.0.1
