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components:projects [2026/10/08 14:06] – external edit 127.0.0.1components:projects [2026/10/12 12:54] (current) – external edit 127.0.0.1
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 | 3 | 90–100% | +24 per flight hour | Also holds against spread from a neighbouring region | | 3 | 90–100% | +24 per flight hour | Also holds against spread from a neighbouring region |
  
-The AI delivers at most as much Food as the region's Settlements consume at level 1, one and a half times as much at level 2, and twice as much at level 3. Lost transports and other losses reduce this margin; at level 1 there is none.+The AI delivers at most as much Food as the region's Settlements consume at level 1, one and a half times as much at level 2, and twice as much at level 3. A confirmed enemy shoot-down reduces this margin; a technical failure, mission restart or ordinary crash does not. At level 1 there is no margin.
  
 A [[#civil_defense_office|Civil Defense Office]] and [[#civic_administration|Civic Administration]] also change how much Food a Settlement needs to hold its Trust. A [[#civil_defense_office|Civil Defense Office]] and [[#civic_administration|Civic Administration]] also change how much Food a Settlement needs to hold its Trust.
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 ^ Level ^ Cost ^ Requirement ^ Effect ^ ^ Level ^ Cost ^ Requirement ^ Effect ^
 | 1 | 8 Lumber + 6 Steel | Settlement level 2 | Rearm and refuel services at this Hub. | | 1 | 8 Lumber + 6 Steel | Settlement level 2 | Rearm and refuel services at this Hub. |
-| 2 | 6 Steel + 6 Building Materials + 8 Fuel | — | The Hub becomes a player start location. |+| 2 | 6 Steel + 6 Building Materials + 8 Fuel | — | The Hub becomes a helicopter player start location after the next scheduled server restart. |
  
-The Forward Airfield is built per Hub rather than per region, so a region with three Hubs pays three times for three airfields. At level 2, players can select helicopter slots and spawn at that Hub. Both services, including the start location, stop while the Hub is in unrest.+The Forward Airfield is built per Hub rather than per region, so a region with three Hubs pays three times for three airfields. At level 2, the completion message states how long remains until the next scheduled server restart; after that restart, players can select helicopter slots and spawn at that Hub. Both services, including the start location, stop while the Hub is in unrest.
  
 ==== Settlement Storage ==== ==== Settlement Storage ====
components/projects.1791468406.txt.gz · Last modified: by 127.0.0.1