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components:institutions [2026/09/21 13:10] – external edit 127.0.0.1components:institutions [2026/10/05 18:06] (current) – external edit 127.0.0.1
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-[[start|Torque Tycoon]] > [[components|Game Components]]+[[:start|Torque Tycoon]] > [[:components|Game Components]]
  
 ====== Institutions ====== ====== Institutions ======
  
-**Institutions** are server-wide construction choices placed in the dedicated seat of a level-3 City. Each City can host one Institution, and each Institution provides a shared strategic effect rather than a purely local benefit. Institutions are paid mainly with Building Materials and Industrial Parts from that City's Reserve.+**Institutions** are server-wide buildings placed in the dedicated seat of a level-3 City. Each City can host one Institution, and each Institution has a shared effect rather than a local one. Institutions are paid mainly with Building Materials and Industrial Parts from that City's Reserve.
  
 ^ Institution ^ World prerequisite ^ Cost ^ Effect ^ ^ Institution ^ World prerequisite ^ Cost ^ Effect ^
 | Cartography Institute | 3 level-2 Survey Stations | 12 Building Materials, 6 Industrial Parts | Adds one exploration slot. | | Cartography Institute | 3 level-2 Survey Stations | 12 Building Materials, 6 Industrial Parts | Adds one exploration slot. |
-| Air Logistics Command | 2 Transport Squadrons at level 3 | 10 Building Materials, 8 Industrial Parts, 10 Fuel | Regions with a Transport Squadron at level 3 may use Sources and Factories in every region, not just an adjacent one. | +| Air Logistics Command | 2 Transport Squadrons at level 3 | 10 Building Materials, 8 Industrial Parts, 10 Fuel | Regions with a Transport Squadron at level 3 may use Sources and Factories in every region, not only an adjacent one. |
-| Standards Bureau | 8 active Factories | 16 Steel, 8 Industrial Parts | Every recipe needs one fewer input, minimum one. | +
-| Reconstruction Fund | 6 level-2 Settlements | 16 Building Materials, 6 Industrial Parts | Every Project needs one fewer crate, minimum one. |+
 | Airspace Command | 3 level-3 Checkpoints | 12 Steel, 10 Building Materials, 10 Fuel | Raises the Security floor in every region and weakens the enemy force that returns. | | Airspace Command | 3 level-3 Checkpoints | 12 Steel, 10 Building Materials, 10 Fuel | Raises the Security floor in every region and weakens the enemy force that returns. |
 | Public Works Office | 25 mapped sites | 12 Building Materials, 6 Industrial Parts | Halves demolition cost, returns half the material and removes the cooldown. | | Public Works Office | 25 mapped sites | 12 Building Materials, 6 Industrial Parts | Halves demolition cost, returns half the material and removes the cooldown. |
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 | Sameba Cathedral | Tbilisi and 5 other Institutions | 20 Building Materials, 12 Industrial Parts, 12 Steel | Speeds up Trust recovery and slows the spread of unrest, server-wide. | | Sameba Cathedral | Tbilisi and 5 other Institutions | 20 Building Materials, 12 Industrial Parts, 12 Steel | Speeds up Trust recovery and slows the spread of unrest, server-wide. |
  
-The Sameba Cathedral is the campaign finish line. It can only be built in Tbilisi after five other Institutions exist.+The Sameba Cathedral is the last Institution of the campaign. It can only be built in Tbilisi after five other Institutions exist. Its effect adds to what a region has built itself.
  
-===== Related Guides =====+===== Related guides =====
  
   * [[guides:build-project|Build a Project]]   * [[guides:build-project|Build a Project]]
   * [[guides:choose-useful-task|Choose a Useful Task]]   * [[guides:choose-useful-task|Choose a Useful Task]]
  
-===== Related Components =====+===== Related components =====
  
   * [[components:settlements|Settlements]]   * [[components:settlements|Settlements]]
components/institutions.1789996236.txt.gz · Last modified: by 127.0.0.1