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components:factories [2026/09/03 21:52] – external edit 127.0.0.1components:factories [2026/10/10 21:28] (current) – external edit 127.0.0.1
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-[[start|Torque Tycoon]] > [[components|Game Components]]+[[:start|Torque Tycoon]] > [[:components|Game Components]]
  
 ====== Factories ====== ====== Factories ======
  
-Factories convert delivered inputs into processed cargo. A newly mapped Factory must first receive its displayed commissioning cargo. Once active, it stores accepted inputs, processes complete recipes and stages the resulting crate for collection. A recipe with two different inputs cannot run until both are present.+**Factories** convert delivered inputs into processed cargo. A newly mapped Factory must first receive its displayed commissioning cargo. Once active, it stores accepted inputs, processes complete recipes and stages the resulting crate for collection. A recipe with two different inputs cannot run until both are present. A Factory holds at most 10 crates of finished output; while that store is full, production pauses and delivered inputs wait until crates are collected.
  
 ===== Recipes ===== ===== Recipes =====
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 ^ Project ^ Built At ^ Scope ^ Effect on Factories ^ ^ Project ^ Built At ^ Scope ^ Effect on Factories ^
-| Survey Station | Hub | One per region | Level 1 unlocks Tier 2 (Steel Mill, Building Materials Plant); level 2 unlocks Tier 3 (Industrial Parts Works, Fuel Refinery). | +| Survey Station | Hub or City | One per region | Level 1 unlocks Tier 2 (Steel Mill, Building Materials Plant); level 2 unlocks Tier 3 (Industrial Parts Works, Fuel Refinery). |
-| Standards Bureau | Institution (City) | One world-wide | Requires 8 active Factories to build. Once standing, every recipe needs one fewer input crate, never below one. | +
- +
-Balancing may change recipe quantities, so current site details on the Live Map take precedence over static wiki values.+
  
 ===== Related Guides ===== ===== Related Guides =====
components/factories.1788472332.txt.gz · Last modified: by 127.0.0.1