components:enemy-detection
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| components:enemy-detection [2026/08/24 20:35] – triscus | components:enemy-detection [2026/10/08 14:06] (current) – external edit 127.0.0.1 | ||
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| - | [[start|Torque Tycoon]] > [[components|Game Components]] | + | [[:start|Torque Tycoon]] > [[:components|Game Components]] |
| ====== Enemy Detection ====== | ====== Enemy Detection ====== | ||
| - | Enemy Detection is a passive Direction-Finding network for hostile ground activity. A station does not scan its whole network circle like radar and even a level-3 station does not reveal an enemy' | + | **Enemy Detection** is a passive Direction-Finding network for hostile ground activity. A station does not scan its whole network circle like radar, and even a level-3 station does not reveal an enemy' |
| - | **The network.** | + | ===== The Network ===== |
| + | |||
| + | An active airfield can build and upgrade one Direction-Finding station | ||
| ^ Station ^ Upgrade cost ^ Network radius ^ Available sensors ^ Detectable enemies ^ | ^ Station ^ Upgrade cost ^ Network radius ^ Available sensors ^ Detectable enemies ^ | ||
| | Level 1: Loop Direction Finder | 8 Lumber | 40 km | Airfield, Hubs and Cities | AAA | | | Level 1: Loop Direction Finder | 8 Lumber | 40 km | Airfield, Hubs and Cities | AAA | | ||
| - | | Level 2: Adcock Direction Finder | 8 Steel | 55 km | Level 1 sites plus Factories | AAA, MANPADS | + | | Level 2: Adcock Direction Finder | 8 Steel | 55 km | Level 1 sites plus Factories | AAA, MANPADS, light camps and checkpoints |
| - | | Level 3: Watson-Watt Direction Finder | 6 Industrial Parts | 70 km | Level 2 sites plus Sources | All previous | + | | Level 3: Watson-Watt Direction Finder | 6 Industrial Parts | 70 km | Level 2 sites plus Sources | All types | |
| - | + | ||
| - | Different emitters can be heard at different distances. These are the maximum effective ranges in ideal conditions; the probability is already close to zero near the outer edge. | + | |
| - | ^ Enemy emitter ^ Minimum station level ^ From the station airfield | + | Level 2 hears every enemy type, including everything a secure region still produces. Level 3 adds no new type; it pays in more relay sites, a wider network and much narrower cones. The station airfield |
| - | | AAA | 1 | 30 km | 22 km | | + | |
| - | | MANPADS | 2 | 25.5 km | 18.7 km | | + | |
| - | | Light camp | 2 | 22.5 km | 16.5 km | | + | |
| - | | Checkpoint | 3 | 24 km | 17.6 km | | + | |
| - | **Receiving a contact.** Detection is not guaranteed inside the effective range. The chance is highest close to a sensor, about 71% at half range and falls to zero at the edge. The result remains stable during a ten-minute detection period and is evaluated again for the next period. A stationary enemy can therefore appear or disappear when a new period begins. | + | ===== Receiving a Contact ===== |
| - | Every successful | + | Detection is never guaranteed. Close to a sensor a contact is likely; towards the edge of its reach the chance falls away to nothing. |
| - | ^ Station ^ Uncalibrated ^ Fully calibrated ^ | + | Every successful sensor produces a bearing cone without range information. Its width depends on the station: |
| - | | Loop | 86 degrees | 42 degrees | | + | |
| - | | Adcock | 52 degrees | 26 degrees | | + | |
| - | | Watson-Watt | 32 degrees | 16 degrees | | + | |
| - | Night widens | + | * **Level.** A higher station level produces a markedly narrower cone. |
| + | * **Calibration.** A calibrated sector roughly halves the daylight error for bearings arriving from that direction. | ||
| + | * **Darkness.** | ||
| - | **Calibration.** Fly any player aircraft 3-6 km from the station at 300-900 m above ground and remain continuously inside the same 30-degree sector for 20 seconds. Leaving the distance or altitude band, or crossing into another sector, resets | + | Distance also contributes to the **A**, **B** or **C** quality rating shown in the contact tooltip. |
| - | **From bearings to a position.** With no received bearing, the enemy does not appear in the public threat layer. One bearing produces a single cone. Two or more bearings produce crossed cones, but players must judge their overlap themselves until the world has a [[components: | + | ===== Calibration ===== |
| - | {{: | + | Fly any player aircraft 3-6 km from the station at 300-900 m above ground and remain continuously inside the same 30-degree sector for 20 seconds. Leaving the distance or altitude band, or crossing into another sector, resets the current dwell timer. Each of the twelve completed sectors is stored separately and improves bearings for every relay assigned to the station. Upgrading the station clears its calibration, |
| - | bearing | + | ===== From Bearings to a Position ===== |
| + | With no received bearing, the enemy does not appear in the public threat layer. One bearing produces a single cone. Two or more bearings produce crossed cones, but players must judge their overlap themselves until the world has a [[components: | ||
| + | {{: | ||
| - | The Control Centre requires three Direction-Finding stations at level 2 or higher. Once built, its global plotting service narrows every cone by 4 degrees on each side and automatically intersects two or more bearings. | + | The Control Centre requires three Direction-Finding stations at level 2 or higher. Once built, its global plotting service narrows every cone and automatically intersects two or more bearings. |
| - | {{: | + | {{: |
| - | plotted area | + | ===== Reading the Live Map ===== |
| - | **Reading the Live Map.** | + | The **THREATS** layer draws each unresolved bearing as a red cone made from five progressively fainter bands. Every cone is drawn at the same cosmetic length. Only its direction and opening angle carry information; |
| - | **Map layers.** | + | **CAL** |
| ===== Related Guides ===== | ===== Related Guides ===== | ||
| + | * [[guides: | ||
| * [[guides: | * [[guides: | ||
| * [[guides: | * [[guides: | ||
components/enemy-detection.1787603753.txt.gz · Last modified: by triscus
