components:enemy-detection
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| components:enemy-detection [2026/08/24 20:30] – external edit 127.0.0.1 | components:enemy-detection [2026/10/08 14:06] (current) – external edit 127.0.0.1 | ||
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| - | [[start|Torque Tycoon]] > [[components|Game Components]] | + | [[:start|Torque Tycoon]] > [[:components|Game Components]] |
| ====== Enemy Detection ====== | ====== Enemy Detection ====== | ||
| - | Enemy Detection is a passive Direction-Finding network for hostile ground activity. A station does not scan its whole network circle like radar and even a level-3 station does not reveal an enemy' | + | **Enemy Detection** is a passive Direction-Finding network for hostile ground activity. A station does not scan its whole network circle like radar, and even a level-3 station does not reveal an enemy' |
| - | **The network.** | + | ===== The Network ===== |
| + | |||
| + | An active airfield can build and upgrade one Direction-Finding station | ||
| ^ Station ^ Upgrade cost ^ Network radius ^ Available sensors ^ Detectable enemies ^ | ^ Station ^ Upgrade cost ^ Network radius ^ Available sensors ^ Detectable enemies ^ | ||
| | Level 1: Loop Direction Finder | 8 Lumber | 40 km | Airfield, Hubs and Cities | AAA | | | Level 1: Loop Direction Finder | 8 Lumber | 40 km | Airfield, Hubs and Cities | AAA | | ||
| - | | Level 2: Adcock Direction Finder | 8 Steel | 55 km | Level 1 sites plus Factories | AAA, MANPADS | + | | Level 2: Adcock Direction Finder | 8 Steel | 55 km | Level 1 sites plus Factories | AAA, MANPADS, light camps and checkpoints |
| - | | Level 3: Watson-Watt Direction Finder | 6 Industrial Parts | 70 km | Level 2 sites plus Sources | All previous | + | | Level 3: Watson-Watt Direction Finder | 6 Industrial Parts | 70 km | Level 2 sites plus Sources | All types | |
| + | |||
| + | Level 2 hears every enemy type, including everything a secure region still produces. Level 3 adds no new type; it pays in more relay sites, a wider network and much narrower cones. The station airfield hears further than a relay does, and a quiet emitter is heard less far than a loud one. | ||
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| + | ===== Receiving a Contact ===== | ||
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| + | Detection is never guaranteed. Close to a sensor a contact is likely; towards the edge of its reach the chance falls away to nothing. A result holds for one detection period and is then evaluated again, so a stationary enemy can appear or disappear when a new period begins. | ||
| + | |||
| + | Every successful sensor produces a bearing cone without range information. Its width depends on the station: | ||
| + | |||
| + | * **Level.** A higher station level produces a markedly narrower cone. | ||
| + | * **Calibration.** A calibrated sector roughly halves the daylight error for bearings arriving from that direction. | ||
| + | * **Darkness.** Night widens every cone, and the lower the station level the more it suffers. Calibration cannot repair this part. | ||
| - | Different emitters can be heard at different distances. These are the maximum effective ranges | + | Distance also contributes to the **A**, **B** or **C** quality rating shown in the contact tooltip. |
| - | ^ Enemy emitter ^ Minimum station level ^ From the station airfield ^ From a relay ^ | + | ===== Calibration ===== |
| - | | AAA | 1 | 30 km | 22 km | | + | |
| - | | MANPADS | 2 | 25.5 km | 18.7 km | | + | |
| - | | Light camp | 2 | 22.5 km | 16.5 km | | + | |
| - | | Checkpoint | 3 | 24 km | 17.6 km | | + | |
| - | **Receiving a contact.** Detection is not guaranteed | + | Fly any player aircraft 3-6 km from the station at 300-900 m above ground and remain continuously |
| - | Every successful sensor produces a bearing cone without range information. Station level, calibration and darkness determine its width. Distance also contributes | + | ===== From Bearings |
| - | ^ Station ^ Uncalibrated ^ Fully calibrated ^ | + | With no received bearing, the enemy does not appear in the public threat layer. One bearing produces a single cone. Two or more bearings produce crossed cones, but players must judge their overlap themselves until the world has a [[components: |
| - | | Loop | 86 degrees | 42 degrees | | + | |
| - | | Adcock | 52 degrees | 26 degrees | | + | |
| - | | Watson-Watt | 32 degrees | 16 degrees | | + | |
| - | Night widens the full cone by another 16 degrees at level 1, 8 degrees at level 2 and 4 degrees at level 3. Calibration cannot remove this night error. | + | {{: |
| - | **Calibration.** Fly any player aircraft 3-6 km from the station | + | The Control Centre requires three Direction-Finding stations |
| - | **From bearings to a position.** With no received bearing, | + | {{: |
| - | The Control Centre requires three Direction-Finding stations at level 2 or higher. Once built, its global plotting service narrows every cone by 4 degrees on each side and automatically intersects two or more bearings. An intersection larger than 5 km² appears as a red **plotted** area. An area of 5 km² or less appears as a **fixed** point. That point is the calculated centre of the bearing intersection, | + | ===== Reading |
| - | **Reading the Live Map.** | + | The **THREATS** layer draws each unresolved bearing as a red cone made from five progressively fainter bands. Every cone is drawn at the same cosmetic length. Only its direction and opening angle carry information; |
| - | **Map layers.** | + | **CAL** |
| ===== Related Guides ===== | ===== Related Guides ===== | ||
| + | * [[guides: | ||
| * [[guides: | * [[guides: | ||
| * [[guides: | * [[guides: | ||
components/enemy-detection.1787603447.txt.gz · Last modified: by 127.0.0.1
