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components:direction-finding [2026/08/24 19:57] – created - external edit 127.0.0.1components:direction-finding [2026/10/09 17:27] (current) – external edit 127.0.0.1
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-[[start|Torque Tycoon]] > [[components|Game Components]]+[[:start|Torque Tycoon]] > [[:components|Game Components]]
  
-====== Direction Finding ======+====== A/N Direction Finding ======
  
-Direction Finding powers two kinds of incomplete information: the A/N audio courses used to locate rumored sites and the station network used to detect enemy activity. Neither system gives a free exact position without the required player action and infrastructure.+**A/N Direction Finding** is the audio-navigation system used to locate a rumored site. It provides course information rather than an exact position, so the player must interpret the signal and find the site in flight. Enemy contacts from the station network are explained separately under [[components:enemy-detection|Enemy Detection]].
  
-**A/N rumor signal.** SRS is required. Tycoon checks that the radio is tuned to the rumor's exact frequency and modulation, then plays the signal through DCS audio. The mechanic is inspired by the historical four-course low-frequency radio range.+**A/N rumor signal.** There are two ways to receive a rumor. With SRS, Tycoon checks that a radio is tuned to the rumor's exact frequency and modulation. Without SRS, pick the rumor under **Navigation > A/N Receiver** in the [[components:radio-menu|radio menu]]; **Switch off** ends it. The cockpit radio cannot be read by the server, so it plays no part. Either way the signal plays through DCS audio and only within the rumor's signal range. The receiver switches itself off when the rumor lapses or the aircraft is lost or left. The mechanic is inspired by the historical four-course low-frequency radio range. 
 + 
 +Listening time, through SRS or the A/N Receiver alike, contributes to the A/N Listener achievements while the aircraft is airborne and inside the active rumor's signal range. A player receives time only once even when multiple radios or overlapping rumor signals match.
  
 {{:an-radio-range.svg?1100|A/N listening guide: a steady tone marks a course boundary; Morse A or N means the aircraft is off that boundary.}} {{:an-radio-range.svg?1100|A/N listening guide: a steady tone marks a course boundary; Morse A or N means the aircraft is off that boundary.}}
  
 ^ What you hear ^ Meaning ^ ^ What you hear ^ Meaning ^
-| Continuous, rhythm-free tone | The aircraft is on one of the course lines. |+| Steady, rhythm-free tone with a brief gap between repeats | The aircraft is on one of the course lines. |
 | Morse **A** (dit-dah) with N faintly underneath | The aircraft is in an A sector away from the course line. | | Morse **A** (dit-dah) with N faintly underneath | The aircraft is in an A sector away from the course line. |
 | Morse **N** (dah-dit) with A faintly underneath | The aircraft is in an N sector away from the course line. | | Morse **N** (dah-dit) with A faintly underneath | The aircraft is in an N sector away from the course line. |
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 As the dominant A or N becomes clearer, the aircraft is farther from the neighbouring course line. The pattern reverses on the opposite side of the site, so A does not permanently mean left or right. The Gazelle receives a wider and slightly longer-range course than other airframes. As the dominant A or N becomes clearer, the aircraft is farther from the neighbouring course line. The pattern reverses on the opposite side of the site, so A does not permanently mean left or right. The Gazelle receives a wider and slightly longer-range course than other airframes.
  
-**Station network.** Mapped airfields can build Loop, Adcock and Watson-Watt stations. Settlements and airfields relay from station level 1, Factories from level 2 and Sources from level 3. A relay listens about 22 km from itself; the station airfield listens about 30 km.+**Signal strength.** Reception tells whether the aircraft is approaching the site. Far away, the signal is weak: it is quieter, its pitch wavers and its volume flutters. It grows louder and steadier in steps as the aircraft closes in and is clean near the site. A signal that becomes weaker means the aircraft is flying away. The steps scale with the length of the rumor's leg, so the signal is always weakest around the anchor airfield; the Gazelle hears a slightly cleaner signal at the same distance. 
 + 
 +The tone is unstable when far away\\ 
 +{{:components:a_0_q4.wav |Tone when far away}}\\  
 +\\  
 +\\ 
 +When getting close to the site, the tone gets clearer and louder\\ 
 + 
 +{{:components:a_0.wav |Tone when close to the site}}\\ 
 +\\
  
-^ Station ^ Cost ^ Network reach ^ Rumor-direction sector ^ +**Direction from the anchor airfield.** A rumor starts with a broad direction sector from a named airfield. A bare airfield gives the widest sector; Direction-Finding infrastructure at that airfield narrows the clue without revealing the site itself, and the better the station the narrower the sector you have to search. Station construction, network reach and calibration belong to [[components:enemy-detection|Enemy Detection]].
-| Loop (level 1) | 8 Lumber | 40 km | 60 degrees | +
-| Adcock (level 2) | 8 Steel | 55 km | 45 degrees | +
-| Watson-Watt (level 3) | 6 Industrial Parts | 70 km | 35 degrees |+
  
-A bare airfield anchors a 75-degree rumor direction. Higher station levels narrow that sector and expand threat-network reach, but a raw threat contact remains bearing-only.+A/N sectors around a rumored site, with the search sector from its anchor airfield. It's an example. The sites can be quite far away, up to 60km \\ 
 +{{:wiki:an.png?400|A/N sectors around a rumored site, with the search sector from its anchor airfield.}}
  
-**Calibration.** Terrain widens a station's sector without moving its centre. To calibrate it, fly 8-12 km from the station at 300-900 m above ground and remain in one 30-degree sector for 20 seconds. Twelve sectors persist across sorties and apply to the whole station network. Calibration resets after an upgrade, is fully effective for 180 in-game days, fades by day 365 and cannot remove night error.+===== External Links =====
  
-**Threat fixes.** A raw threat cone has no range. With a Direction-Finding Control Centre, two reports may form a bounded plotted fix or an exact point if the resulting area is sufficiently small. The Control Centre requires three Adcock stations.+  * [[https://flyingthebeams.com/|Flying the Beams]] - the historical four-course radio range this mechanic is built on. 
 +  * [[https://youtu.be/Y5Ue-KOB9j0|Radio range demonstration, video 1]] 
 +  * [[https://youtu.be/p-VqtNY8vpw|Radio range demonstration, video 2]]
  
 ===== Related Guides ===== ===== Related Guides =====
  
   * [[guides:map-a-rumor|Map a Rumor]]   * [[guides:map-a-rumor|Map a Rumor]]
-  * [[guides:respond-to-an-ambush|Respond to an Ambush]] 
  
 ===== Related Components ===== ===== Related Components =====
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   * [[components:rumors|Rumors]]   * [[components:rumors|Rumors]]
   * [[components:exploration|Exploration]]   * [[components:exploration|Exploration]]
-  * [[components:ambushes|Ambushes]] +  * [[components:enemy-detection|Enemy Detection]]
-  * [[components:security|Security]]+
   * [[components:live-map|Live Map]]   * [[components:live-map|Live Map]]
  
components/direction-finding.1787601432.txt.gz · Last modified: by 127.0.0.1