components:cargo
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| components:cargo [2026/09/27 21:45] – external edit 127.0.0.1 | components:cargo [2026/10/09 18:59] (current) – external edit 127.0.0.1 | ||
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| ====== Cargo ====== | ====== Cargo ====== | ||
| - | **Cargo** is everything players and AI flights move through the Torque Tycoon economy. Sources produce raw cargo and Factories turn it into processed cargo. Settlements use Food as supply and the other processed cargo for levels and Projects. Cargo is moved in crates, and every crate takes one cargo slot. | + | **Cargo** is everything players and AI flights move through the Torque Tycoon economy. Sources produce raw cargo and Factories turn it into processed cargo. Settlements use Food as supply and the other processed cargo for levels and Projects. Cargo is moved in crates, and every crate takes one cargo slot. A delivered crate pays its pilots [[components: |
| ===== Cargo Types ===== | ===== Cargo Types ===== | ||
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| ===== Loading ===== | ===== Loading ===== | ||
| - | Take crates out of a site's stock with '' | + | Take crates out of a site's stock with '' |
| At a helipad, crates appear around the pad, whichever aircraft you fly. At an [[components: | At a helipad, crates appear around the pad, whichever aircraft you fly. At an [[components: | ||
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| Free slots are the only loading limit. You may load beyond your aircraft' | Free slots are the only loading limit. You may load beyond your aircraft' | ||
| - | ===== Delivering ===== | + | ===== Delivering |
| - | A delivery counts | + | Cargo reaches a site only when the pilot says what should happen to it. '' |
| - | ^ Destination ^ Accepts ^ Delivery point ^ | + | The menu offers only what the site takes: |
| - | | Hub, City | Food and the cargo its Projects are paid in | On the helipad; an airplane within 80 m of it | | + | |
| - | | Factory | Its recipe inputs | On the helipad; an airplane within 80 m of it | | + | |
| - | | Site not yet commissioned | Its commissioning cargo | At the marked construction point; an airplane within 80 m of it | | + | |
| - | | Airfield | Every cargo | Within 500 m of the Tycoon tent | | + | |
| - | You can unload | + | ^ Site ^ Deliver ^ Store ^ Delivery point ^ |
| + | | Factory | Its recipe inputs | — | On the helipad; an airplane within 80 m of it | | ||
| + | | Hub, City | Food and project cargo | Everything except Food | On the helipad; an airplane within 80 m of it | | ||
| + | | Site not yet commissioned | Its commissioning cargo | — | At the marked construction point; an airplane within 80 m of it | | ||
| + | | Airfield | Project cargo | Every cargo | Within 500 m of the Tycoon tent | | ||
| + | | Source | — | — | Cargo is only taken out here | | ||
| + | |||
| + | Your aircraft' | ||
| + | |||
| + | **Delivering to a Settlement or an airfield.** Food feeds a Settlement' | ||
| + | |||
| + | **Storing.** Stored cargo waits in the store and does not count for Projects; to build with it, take it out with '' | ||
| + | |||
| + | Only **Deliver** pays a wage, shared by every pilot who brought the crate closer, see [[components: | ||
| ===== Cargo Left Behind ===== | ===== Cargo Left Behind ===== | ||
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| A crate that is not delivered stays in the world and can be picked up again, with these limits: | A crate that is not delivered stays in the world and can be picked up again, with these limits: | ||
| - | * **Refused: | + | * **Refused: |
| * **On the ground:** a crate survives one restart and is lost at the second, see [[components: | * **On the ground:** a crate survives one restart and is lost at the second, see [[components: | ||
| - | * **Slot change, respawn or disconnect: | + | * **Slot change, respawn or disconnect: |
| * **Crash or shot down:** crates aboard fall at the crash site under the same 50% per crate, whether an ambush brought you down, a checkpoint' | * **Crash or shot down:** crates aboard fall at the crash site under the same 50% per crate, whether an ambush brought you down, a checkpoint' | ||
| - | * **Emergency landing:** if enemy fire wrecks your aircraft but you get it down, '' | + | * **Emergency landing:** if enemy fire wrecks your aircraft but you get it down, '' |
| An unload from an undamaged aircraft is never rolled against: land, unload, and nothing is lost. | An unload from an undamaged aircraft is never rolled against: land, unload, and nothing is lost. | ||
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| * [[guides: | * [[guides: | ||
| * [[guides: | * [[guides: | ||
| + | * [[guides: | ||
| ===== Related Components ===== | ===== Related Components ===== | ||
| Line 65: | Line 75: | ||
| * [[components: | * [[components: | ||
| * [[components: | * [[components: | ||
| + | * [[components: | ||
| * [[components: | * [[components: | ||
| * [[components: | * [[components: | ||
components/cargo.1790545520.txt.gz · Last modified: by 127.0.0.1
