components:cargo
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| components:cargo [2026/09/17 13:20] – external edit 127.0.0.1 | components:cargo [2026/10/09 18:59] (current) – external edit 127.0.0.1 | ||
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| - | [[start|Torque Tycoon]] > [[components|Game Components]] | + | [[:start|Torque Tycoon]] > [[:components|Game Components]] |
| ====== Cargo ====== | ====== Cargo ====== | ||
| - | Cargo is the material moved by players and AI flights through the Torque Tycoon economy. Sources | + | **Cargo** is everything |
| - | Every crate occupies one cargo slot, and free slots are the only limit when loading. An aircraft can be loaded beyond its rated payload. Internally loaded crates are applied as real aircraft mass in DCS, so an overload is not refused but costs take-off, hover and landing performance. DCS applies slingload weight through the cargo hook itself. | + | ===== Cargo Types ===== |
| - | * '' | + | ^ Cargo ^ Approx. weight ^ Produced by ^ Used for ^ |
| - | * **Spawn max payload** in the Storage menu takes out only as many crates as stay within the rated payload. | + | | Logs | 125 kg | Source | Lumber | |
| - | * Slots and rated payload per aircraft are listed under [[components: | + | | Grain | 125 kg | Source | Food | |
| + | | Iron Ore | 250 kg | Source | Steel | | ||
| + | | Coal | 250 kg | Source | Steel | | ||
| + | | Oil | 250 kg | Source | Fuel | | ||
| + | | Food | 125 kg | Factory | Settlement supply | | ||
| + | | Lumber | 125 kg | Factory | Construction, | ||
| + | | Steel | 500 kg | Factory | Construction, | ||
| + | | Building Materials | 500 kg | Factory | Construction, | ||
| + | | Fuel | 500 kg | Factory | Construction | | ||
| + | | Industrial Parts | 1,000 kg | Factory | Construction, | ||
| - | ^ Cargo ^ Weight per crate ^ Typical role ^ | + | Recipes are listed under [[components: |
| - | | Wood / Logs | about 125 kg | Raw input for Lumber. | | + | |
| - | | Grain | about 125 kg | Raw input for Food. | | + | |
| - | | Food | about 125 kg | Daily Settlement supply; stored up to 100 % of the Settlement' | + | |
| - | | Lumber | about 125 kg | Construction and production input. | | + | |
| - | | Oil | about 250 kg | Raw input for Fuel. | | + | |
| - | | Steel | about 500 kg | Construction and production input. | | + | |
| - | | Building Materials | about 500 kg | Settlement construction. | | + | |
| - | | Fuel | about 500 kg | Processed logistics cargo. | | + | |
| - | | Industrial Parts | about 1,000 kg | Advanced construction and demolition. | | + | |
| - | ===== Handling Cargo ===== | + | ===== Loading |
| - | * **Taking cargo out:** at a Source, Factory, Settlement or airfield, use '' | + | Take crates |
| - | * **Internal cargo:** open the radio menu with **#** on the ground or **Alt+#** in the air, press **F10** for **Other**, then use '' | + | |
| - | * **Slingload: | + | |
| - | * **Repairs: | + | |
| - | * **Slot changes:** changing slots, respawning or disconnecting with internal cargo aboard forces the crates onto the ground. Some of them may be destroyed; survivors remain recoverable. | + | |
| - | * **Crashes: | + | |
| - | ===== Completing | + | At a helipad, crates appear around the pad, whichever aircraft you fly. At an [[components: |
| - | Cargo is staged at a Source or Factory before it can be spawned. For a delivery to count, the destination must accept | + | Free slots are the only loading limit. You may load beyond your aircraft' |
| - | ^ Destination ^ Accepts ^ | + | ===== Delivering |
| - | | Settlement (Hub, City) | Food and the cargo its Projects are paid in. | | + | |
| - | | Factory | Its recipe inputs. | | + | |
| - | | Airfield | Every cargo, until its storage is full. | | + | |
| - | ^ Destination ^ Where your aircraft must be ^ | + | Cargo reaches a site only when the pilot says what should happen to it. '' |
| - | | City, Hub, Factory, Source | On or immediately over the site' | + | |
| - | | Site not yet commissioned | At its marked construction point. | | + | |
| - | | Airfield | Within 500 m of the Tycoon tent. | | + | |
| - | A site's card in the radio menu lists what it accepts. Unload internal cargo through '' | + | The menu offers only what the site takes: |
| - | The aircraft' | + | ^ Site ^ Deliver ^ Store ^ Delivery point ^ |
| + | | Factory | Its recipe inputs | — | On the helipad; an airplane within 80 m of it | | ||
| + | | Hub, City | Food and project cargo | Everything except Food | On the helipad; an airplane within 80 m of it | | ||
| + | | Site not yet commissioned | Its commissioning cargo | — | At the marked construction point; an airplane within 80 m of it | | ||
| + | | Airfield | Project cargo | Every cargo | Within 500 m of the Tycoon tent | | ||
| + | | Source | — | — | Cargo is only taken out here | | ||
| - | The aircraft | + | Your aircraft's position decides for the whole unload, not where each crate lands. Unload |
| - | ===== Where Crates | + | **Delivering to a Settlement or an airfield.** Food feeds a Settlement' |
| - | Crates are never stacked on top of one another. Where they appear depends on the site and the aircraft: | + | **Storing.** Stored cargo waits in the store and does not count for Projects; to build with it, take it out with '' |
| - | ^ Site ^ Aircraft ^ Crates are placed ^ | + | Only **Deliver** pays a wage, shared by every pilot who brought |
| - | | City, Hub, Factory, Source | Helicopter | In free positions around | + | |
| - | | City, Hub, Factory, Source | Airplane | Behind the aircraft, when taken out of Storage within 100 m of the pad. | | + | |
| - | | Airfield | Any, on the ground | Behind the aircraft, within 500 m of the tent. | | + | |
| - | An airplane can collect crates near a helipad, but a delivery there still counts only with the aircraft on the pad. Out of range, the Storage request is refused instead of placing crates somewhere else. See [[components: | + | ===== Cargo Left Behind ===== |
| - | Cargo dropped away from a valid destination remains a world crate and can usually | + | A crate that is not delivered stays in the world and can be picked |
| - | ===== Refused | + | * **Refused:** a Settlement whose Food store is full refuses Food, a Settlement or airfield takes no more project cargo than its Projects need, and a full airfield or Settlement store refuses further Store. The crate stays on the ground. |
| + | * **On the ground:** a crate survives one restart and is lost at the second, see [[components: | ||
| + | * **Slot change, respawn or disconnect: | ||
| + | * **Crash or shot down:** crates aboard fall at the crash site under the same 50% per crate, whether an ambush brought you down, a checkpoint' | ||
| + | * **Emergency landing:** if enemy fire wrecks your aircraft but you get it down, '' | ||
| - | A full store refuses further cargo. The crate stays on the ground | + | An unload from an undamaged aircraft is never rolled against: land, unload, |
| - | * **Settlement: | + | Repairing an aircraft keeps its cargo aboard. |
| - | * **Airfield: | + | |
| - | + | ||
| - | The Live Map and the in-game cargo menu are authoritative if a configured weight or requirement differs from this page. | + | |
| ===== Related Guides ===== | ===== Related Guides ===== | ||
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| * [[guides: | * [[guides: | ||
| * [[guides: | * [[guides: | ||
| - | * [[guides:commission-site|Commission a Site]] | + | * [[guides:relay-cargo|Relay Cargo Through Depots]] |
| - | * [[guides: | + | |
| - | * [[guides: | + | |
| ===== Related Components ===== | ===== Related Components ===== | ||
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| * [[components: | * [[components: | ||
| * [[components: | * [[components: | ||
| + | * [[components: | ||
| * [[components: | * [[components: | ||
| * [[components: | * [[components: | ||
| * [[components: | * [[components: | ||
| * [[components: | * [[components: | ||
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components/cargo.1789651200.txt.gz · Last modified: by 127.0.0.1
