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components:cargo [2026/09/07 13:12] – external edit 127.0.0.1components:cargo [2026/10/09 18:59] (current) – external edit 127.0.0.1
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-[[start|Torque Tycoon]] > [[components|Game Components]]+[[:start|Torque Tycoon]] > [[:components|Game Components]]
  
 ====== Cargo ====== ====== Cargo ======
  
-Cargo is the material moved by players and AI flights through the Torque Tycoon economy. Sources create raw cargo, Factories convert it into processed cargo, and Settlements consume or store it. Food keeps a Settlement supplied; non-Food cargo delivered to a Settlement enters its Reserve for levels and construction.+**Cargo** is everything players and AI flights move through the Torque Tycoon economy. Sources produce raw cargo and Factories turn it into processed cargo. Settlements use Food as supply and the other processed cargo for levels and Projects. Cargo is moved in crates, and every crate takes one cargo slot. A delivered crate pays its pilots [[components:credits|credits]].
  
-Every crate occupies one cargo slot and counts against the aircraft's Tycoon cargo-weight limit. Internally loaded crates are also applied as real aircraft mass in DCS, so cargo changes take-off, hover and landing performance. DCS applies slingload weight through the cargo hook itself.+===== Cargo Types =====
  
-^ Cargo ^ Weight per crate ^ Typical role ^ +^ Cargo ^ Approx. weight ^ Produced by ^ Used for ^ 
-| Wood / Logs | about 125 kg | Raw input for Lumber. | +| Logs | 125 kg | Source | Lumber | 
-| Grain | about 125 kg | Raw input for Food. | +| Grain | 125 kg | Source | Food | 
-| Food | about 125 kg | Daily Settlement supply; stored up to 100 % of the Settlement's level target. | +| Iron Ore | 250 kg | Source | Steel | 
-| Lumber | about 125 kg | Construction and production input. | +| Coal | 250 kg | Source | Steel | 
-| Oil | about 250 kg | Raw input for Fuel. | +| Oil | 250 kg | Source | Fuel | 
-| Steel | about 500 kg | Construction and production input. | +| Food | 125 kg | Factory | Settlement supply | 
-| Building Materials | about 500 kg | Settlement construction. | +| Lumber | 125 kg | Factory | Construction, Building Materials | 
-| Fuel | about 500 kg | Processed logistics cargo. | +| Steel | 500 kg | Factory | Construction, Building Materials, Industrial Parts | 
-| Industrial Parts | about 1,000 kg | Advanced construction and demolition. |+| Building Materials | 500 kg | Factory | Construction, Industrial Parts | 
 +| Fuel | 500 kg | Factory | Construction | 
 +| Industrial Parts | 1,000 kg | Factory | Construction, demolition |
  
-===== Handling Cargo =====+Recipes are listed under [[components:factories|Factories]].
  
-  * **Internal cargo:** open the radio menu with **#** on the ground or **Alt+#** in the air, press **F10** for **Other**, then use ''Cargo''. DCS's built-in rearm/reload and cargo-loading menus do not recognize Torque Tycoon crates. +===== Loading =====
-  * **Slingload:** crates may also be carried on a helicopter's cargo hook. Tycoon detects the pickup and set-down automatically; do not load the crate internally after setting it down just to make the delivery count. +
-  * **Repairs:** loaded crates and their weight remain aboard when the aircraft is repaired. +
-  * **Slot changes:** changing slots, respawning or disconnecting with internal cargo aboard forces the crates onto the ground. Some of them may be destroyed; survivors remain recoverable.+
  
-===== Completing a Delivery =====+Take crates out of a site's stock with ''My Location > Storage'', then load them with ''Cargo > Load nearby''. Storage only hands crates out while you are close enough to the site: within 30 m of the pad in a helicopter, within 80 m of it in an airplane, and within 500 m of the tent at an [[components:airfields|airfield]]. ''Load nearby'' then reaches 80 m around your aircraft, whatever you fly. DCS's own cargo and rearm menus do not work with Tycoon crates. A helicopter can also lift a crate on its cargo hook; Tycoon detects pickup and set-down automatically.
  
-Cargo is staged at a Source or Factory before it can be spawned. For a delivery to count:+At a helipad, crates appear around the pad, whichever aircraft you fly. At an [[components:airfields|airfield]] they appear behind the aircraft.
  
-  * the destination must accept that cargo; +Free slots are the only loading limit. You may load beyond your aircraft's rated payload, but DCS applies the real weight, so the aircraft climbs and hovers worse. **Spawn max payload** stays within the rating. Slots and payload per aircraft are listed under [[components:aircraft|Aircraft]].
-  * at a City, Hub, Factory or Source, settle on or immediately over the site's helipad; if the site has not been commissioned yet, use its marked construction point instead; +
-  * the aircraft's own position is what counts, and it counts for the whole unload: park on the pad and every crate is credited, no matter where each one comes to rest; stay off it and none of them are, however close a crate happens to land; +
-  * at an airfield, use the Tycoon tent as the delivery point; +
-  * unload internal cargo through ''Cargo > Drop loaded'' in the radio menu, or set a slingload down at the delivery point.+
  
-The aircraft must be low and almost stationary when internal cargo is unloaded. Unloading is still possible when the approach is unsuitable or when no destination is in range, but the crates then remain on the ground instead of being credited as a delivery and the radio-menu message explains why.+===== Delivering and Storing =====
  
-Crates spawned, dropped or restored around a helipad are placed in free positions clear of the landing spot instead of being stacked on top of one another. Cargo dropped away from a valid destination remains a world crate and can usually be recovered later.+Cargo reaches a site only when the pilot says what should happen to it. ''Cargo > Deliver'' hands crates to the site, ''Cargo > Store'' puts them into its store, and ''Cargo > Drop loaded'' only sets them down. A dropped crate lies where it fell until someone delivers or stores it from the cargo's ''(N on ground)'' entry; a crate set down from the sling is handled the same way. Each cargo can be unloaded in full or in steps of 1, 2, 4, 6 or 24 crates.
  
-A Settlement whose Food store is already at 100 % refuses further Food. The crate stays on the ground and can be taken elsewhere. The Live Map and the in-game cargo menu are authoritative if a configured weight or requirement differs from this page.+The menu offers only what the site takes: 
 + 
 +^ Site ^ Deliver ^ Store ^ Delivery point ^ 
 +| Factory | Its recipe inputs | — | On the helipad; an airplane within 80 m of it | 
 +| Hub, City | Food and project cargo | Everything except Food | On the helipad; an airplane within 80 m of it | 
 +| Site not yet commissioned | Its commissioning cargo | — | At the marked construction point; an airplane within 80 m of it | 
 +| Airfield | Project cargo | Every cargo | Within 500 m of the Tycoon tent | 
 +| Source | — | — | Cargo is only taken out here | 
 + 
 +Your aircraft's position decides for the whole unload, not where each crate lands. Unload low and almost stationary; if that is not met, nothing leaves the aircraft. 
 + 
 +**Delivering to a Settlement or an airfield.** Food feeds a Settlement's supply. The delivery message shows how far the unload raised the supply, for example ''Food supply 42% -> 75%''. Project cargo is bound to the site's Projects: it counts towards them and cannot be taken out again. A site accepts a cargo only up to what its largest single Project still needs, not the sum of all of them. Crates beyond that are unloaded all the same and stay on the ground, and the message says so. 
 + 
 +**Storing.** Stored cargo waits in the store and does not count for Projects; to build with it, take it out with ''My Location > Storage'' and deliver it. Only stored crates can be taken out again; delivered project cargo and a Factory's inputs stay where they are. Each storing costs 75 GEL per crate, paid by the pilot who stores, whatever the balance. Airfield and Settlement stores have a limit, see [[components:airfields|Airfields]] and [[components:settlements|Settlements]]. 
 + 
 +Only **Deliver** pays a wage, shared by every pilot who brought the crate closer, see [[components:credits|Credits]]. 
 + 
 +===== Cargo Left Behind ===== 
 + 
 +A crate that is not delivered stays in the world and can be picked up again, with these limits: 
 + 
 +  * **Refused:** a Settlement whose Food store is full refuses Food, a Settlement or airfield takes no more project cargo than its Projects need, and a full airfield or Settlement store refuses further Store. The crate stays on the ground. 
 +  * **On the ground:** a crate survives one restart and is lost at the second, see [[components:restarts|Restarts]]. 
 +  * **Slot change, respawn or disconnect:** crates aboard are forced onto the ground where you stood. Each one has a 50% chance of being destroyed; the rest can be picked up again. Leaving the aircraft in the air is also an [[components:aircraft-losses|aircraft loss]]. 
 +  * **Crash or shot down:** crates aboard fall at the crash site under the same 50% per crate, whether an ambush brought you down, a checkpoint's AAA did, or you flew into a hill. A new aircraft never starts with the lost aircraft's cargo. 
 +  * **Emergency landing:** if enemy fire wrecks your aircraft but you get it down, ''Cargo > Deliver'' and ''Cargo > Store'' still work from the wreck, and only 25% per crate is lost. What survives is delivered normally when you are at the destination. It is always worth the seconds it takes to unload before you take a new aircraft. 
 + 
 +An unload from an undamaged aircraft is never rolled against: land, unload, and nothing is lost. 
 + 
 +Repairing an aircraft keeps its cargo aboard.
  
 ===== Related Guides ===== ===== Related Guides =====
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   * [[guides:first-flight|Complete Your First Flight]]   * [[guides:first-flight|Complete Your First Flight]]
   * [[guides:deliver-cargo|Deliver Cargo]]   * [[guides:deliver-cargo|Deliver Cargo]]
-  * [[guides:commission-site|Commission a Site]] +  * [[guides:relay-cargo|Relay Cargo Through Depots]]
-  * [[guides:build-project|Build a Project]] +
-  * [[guides:recover-settlement|Recover a Settlement]]+
  
 ===== Related Components ===== ===== Related Components =====
  
   * [[components:aircraft|Aircraft]]   * [[components:aircraft|Aircraft]]
 +  * [[components:airfields|Airfields]]
 +  * [[components:credits|Credits]]
   * [[components:sources|Sources]]   * [[components:sources|Sources]]
   * [[components:factories|Factories]]   * [[components:factories|Factories]]
   * [[components:settlements|Settlements]]   * [[components:settlements|Settlements]]
   * [[components:radio-menu|Radio Menu]]   * [[components:radio-menu|Radio Menu]]
- 
  
components/cargo.1788786721.txt.gz · Last modified: by 127.0.0.1