components:cargo
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| components:cargo [2026/09/06 20:32] – external edit 127.0.0.1 | components:cargo [2026/10/09 18:59] (current) – external edit 127.0.0.1 | ||
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| - | [[start|Torque Tycoon]] > [[components|Game Components]] | + | [[:start|Torque Tycoon]] > [[:components|Game Components]] |
| ====== Cargo ====== | ====== Cargo ====== | ||
| - | Cargo is the material moved by players and AI flights through the Torque Tycoon economy. Sources | + | **Cargo** is everything |
| - | Every crate occupies one cargo slot and counts against the aircraft' | + | ===== Cargo Types ===== |
| - | ^ Cargo ^ Weight per crate ^ Typical role ^ | + | ^ Cargo ^ Approx. weight |
| - | | Wood / Logs | about 125 kg | Raw input for Lumber. | | + | | Logs | 125 kg | Source | Lumber | |
| - | | Grain | about 125 kg | Raw input for Food. | | + | | Grain | 125 kg | Source | Food | |
| - | | Food | about 125 kg | Daily Settlement supply; stored up to 100 % of the Settlement' | + | | Iron Ore | 250 kg | Source | Steel | |
| - | | Lumber | + | | Coal | 250 kg | Source | Steel | |
| - | | Oil | about 250 kg | Raw input for Fuel. | | + | | Oil | 250 kg | Source | Fuel | |
| - | | Steel | about 500 kg | Construction | + | | Food | 125 kg | Factory | Settlement supply | |
| - | | Building Materials | about 500 kg | Settlement construction. | + | | Lumber | 125 kg | Factory | Construction, |
| - | | Fuel | about 500 kg | Processed logistics cargo. | + | | Steel | 500 kg | Factory |
| - | | Industrial Parts | about 1,000 kg | Advanced construction and demolition. | | + | | Building Materials | 500 kg | Factory | Construction, |
| + | | Fuel | 500 kg | Factory | Construction | ||
| + | | Industrial Parts | 1,000 kg | Factory | Construction, | ||
| - | ===== Handling Cargo ===== | + | Recipes are listed under [[components: |
| - | * **Internal cargo:** use '' | + | ===== Loading ===== |
| - | * **Slingload: | + | |
| - | * **Repairs: | + | |
| - | * **Slot changes:** changing slots, respawning or disconnecting with internal cargo aboard forces the crates onto the ground. Some of them may be destroyed; survivors remain recoverable. | + | |
| - | ===== Completing | + | Take crates out of a site's stock with '' |
| - | Cargo is staged at a Source or Factory before it can be spawned. For a delivery to count: | + | At a helipad, crates appear around the pad, whichever aircraft you fly. At an [[components:airfields|airfield]] they appear behind the aircraft. |
| - | * the destination must accept that cargo; | + | Free slots are the only loading limit. You may load beyond your aircraft' |
| - | * at a City, Hub, Factory or Source, settle on or immediately over the site' | + | |
| - | | + | |
| - | * unload internal cargo through '' | + | |
| - | The aircraft must be low and almost stationary when internal cargo is unloaded. Unloading is still possible when the approach is unsuitable, but the crate remains on the ground instead of being credited as a delivery and the F10 message explains why. | + | ===== Delivering |
| - | Crates spawned, dropped or restored around | + | Cargo reaches |
| - | A Settlement whose Food store is already at 100 % refuses | + | The menu offers only what the site takes: |
| + | |||
| + | ^ Site ^ Deliver ^ Store ^ Delivery point ^ | ||
| + | | Factory | Its recipe inputs | — | On the helipad; an airplane within 80 m of it | | ||
| + | | Hub, City | Food and project cargo | Everything except Food | On the helipad; an airplane within 80 m of it | | ||
| + | | Site not yet commissioned | Its commissioning cargo | — | At the marked construction point; an airplane within 80 m of it | | ||
| + | | Airfield | Project cargo | Every cargo | Within 500 m of the Tycoon tent | | ||
| + | | Source | — | — | Cargo is only taken out here | | ||
| + | |||
| + | Your aircraft' | ||
| + | |||
| + | **Delivering to a Settlement or an airfield.** Food feeds a Settlement' | ||
| + | |||
| + | **Storing.** Stored cargo waits in the store and does not count for Projects; to build with it, take it out with '' | ||
| + | |||
| + | Only **Deliver** pays a wage, shared by every pilot who brought the crate closer, see [[components: | ||
| + | |||
| + | ===== Cargo Left Behind ===== | ||
| + | |||
| + | A crate that is not delivered stays in the world and can be picked up again, with these limits: | ||
| + | |||
| + | * **Refused: | ||
| + | * **On the ground:** a crate survives one restart | ||
| + | * **Slot change, respawn or disconnect: | ||
| + | * **Crash or shot down:** crates aboard fall at the crash site under the same 50% per crate, whether an ambush brought you down, a checkpoint' | ||
| + | * **Emergency landing: | ||
| + | |||
| + | An unload | ||
| + | |||
| + | Repairing an aircraft keeps its cargo aboard. | ||
| ===== Related Guides ===== | ===== Related Guides ===== | ||
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| * [[guides: | * [[guides: | ||
| * [[guides: | * [[guides: | ||
| - | * [[guides:commission-site|Commission a Site]] | + | * [[guides:relay-cargo|Relay Cargo Through Depots]] |
| - | * [[guides: | + | |
| - | * [[guides: | + | |
| ===== Related Components ===== | ===== Related Components ===== | ||
| * [[components: | * [[components: | ||
| + | * [[components: | ||
| + | * [[components: | ||
| * [[components: | * [[components: | ||
| * [[components: | * [[components: | ||
| * [[components: | * [[components: | ||
| * [[components: | * [[components: | ||
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components/cargo.1788726764.txt.gz · Last modified: by 127.0.0.1
