components:ambushes
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| components:ambushes [2026/09/11 18:23] – external edit 127.0.0.1 | components:ambushes [2026/10/05 18:06] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | [[start|Torque Tycoon]] > [[components|Game Components]] | + | [[:start|Torque Tycoon]] > [[:components|Game Components]] |
| ====== Ambushes ====== | ====== Ambushes ====== | ||
| - | An ambush is an enemy group that appears ahead of a cargo flight in an insecure region, on open ground or a road near a village or known site along the route. Its likelihood and strength depend on regional Security. [[components: | + | An **ambush** is an enemy group that appears ahead of a cargo flight in an insecure region, on open ground or a road near a village or known site along the route. It sets up some way down your course and outside the range of its own guns, so the first thing that happens is not a hit. No enemy ground unit is ever placed close enough to a Tycoon landing pad for an approach to fly into one. Its likelihood and strength depend on regional Security. [[components: |
| - | Damage taken while carrying cargo reduces its delivered value. A shoot-down drops loaded crates at the crash site, where they can often be recovered unless destroyed. If an ambush ends with the transport surviving and no enemy killed, the region loses Security. | + | You are warned about 20 seconds before the group appears. The warning names the settlement you are flying towards and the bearing to it, so there is time to turn away, climb, route around it or call for an escort. If the aircraft carries no heading, or there is no known place ahead to name, the warning still comes but without a direction. |
| + | |||
| + | Damage taken while carrying cargo reduces its delivered value. A shoot-down drops loaded crates at the crash site, where they can often be recovered unless destroyed. Every aircraft shot down costs the region Security and the nearest Settlement Trust, the transport and its escorts alike; see [[components: | ||
| + | |||
| + | After an ambush, **you** get a breather before the next one finds you. The pause follows the pilot, not the airframe, so flying home and respawning in another aircraft does not clear it. The region has a pause of its own, shortened while it is in [[components: | ||
| AI transports defend themselves and use flares, but continue their route instead of pursuing attackers. Player escorts can protect both player and AI cargo flights. Any available threat information follows the [[components: | AI transports defend themselves and use flares, but continue their route instead of pursuing attackers. Player escorts can protect both player and AI cargo flights. Any available threat information follows the [[components: | ||
| Line 17: | Line 21: | ||
| * [[components: | * [[components: | ||
| + | * [[components: | ||
| + | * [[components: | ||
| * [[components: | * [[components: | ||
| * [[components: | * [[components: | ||
components/ambushes.1789150980.txt.gz · Last modified: by 127.0.0.1
