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components:airfields [2026/09/22 12:47] – external edit 127.0.0.1components:airfields [2026/10/08 14:06] (current) – external edit 127.0.0.1
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-[[start|Torque Tycoon]] > [[components|Game Components]]+[[:start|Torque Tycoon]] > [[:components|Game Components]]
  
 ====== Airfields ====== ====== Airfields ======
  
-An **airfield** is a DCS map airfield marked with a Tycoon tent. It neither produces nor consumes cargo. Players use it to store cargo of every kind and to build two airfield Projects. Airplanes can land there, so it is where the C-130J-30 hands cargo over to helicopters.+An **airfield** is a DCS map airfield marked with a Tycoon tent. It neither produces nor consumes cargo. Players use it to store cargo of every kind and to build four site upgrades. Airplanes can land there, so it is where the C-130J-30 hands cargo over to helicopters.
  
-===== Delivery =====+===== Storing and delivering =====
  
-An airfield accepts every cargo, Food and raw cargo included. Unload anywhere within **500 m** of the Tycoon tent: your aircraft's position counts, not where the crates come to rest.+An airfield takes every cargo into its store, Food and raw cargo included. Store with ''Cargo > Store'' anywhere within **500 m** of the Tycoon tent: your aircraft's position counts, not where the crates come to rest. Each crate costs the storage fee, see [[components:cargo|Cargo]]. 
 + 
 +It also takes deliveries for its own Projects. ''Cargo > Deliver'' from the same 500 m binds the cargo to them, up to what the largest single Project still needs, and pays the wage. Delivered cargo cannot be taken out again and takes no storage space. Food is never delivered to an airfield.
  
 On the ground, crates are placed behind your aircraft, both when you unload and when you take cargo out of Storage. Further than 500 m from the tent, a Storage request is refused. On the ground, crates are placed behind your aircraft, both when you unload and when you take cargo out of Storage. Further than 500 m from the tent, a Storage request is refused.
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 | Level 2 | 24 crates | | Level 2 | 24 crates |
  
-  * **Full storage:** further deliveries are refused. The crate stays on the ground (see [[components:restarts|Restarts]]). +  * **Full storage:** further crates are refused. The crate stays on the ground (see [[components:restarts|Restarts]]). 
-  * **Taking cargo out:** ''Tycoon > My Location > Storage'' returns stored cargo as ordinary crates and frees their place at once. The menu shows the fill level as ''Stored x/y''.+  * **Taking cargo out:** ''My Location > Storage'' returns the stored crates and frees their place at once. A crate taken out is the same crate that was stored. The menu shows the fill level as ''Stored x/y''.
   * **Food** stored at an airfield supplies no Settlement until it is flown on.   * **Food** stored at an airfield supplies no Settlement until it is flown on.
-  * **Round trips:** a crate taken out and unloaded at the same airfield again does not count as a delivery. 
  
-===== Build Sites =====+===== Upgrades =====
  
-An airfield has two build sites with no Trust, supply or level requirement. Projects are paid from its storage, so without a Cargo Warehouse a level costing 8 crates needs an otherwise empty storage.+Every building at an airfield is a site upgrade: it takes no build slot, cannot be demolished and has no Trust, supply or level requirement. Upgrades are paid from cargo delivered there; stored cargo has to be taken out and delivered first.
  
-^ Project ^ Levels ^ Effect ^+^ Upgrade ^ Levels ^ Effect ^
 | Direction-Finding station | 3 | Detects enemy activity and narrows rumor sectors, see [[components:enemy-detection|Enemy Detection]]. | | Direction-Finding station | 3 | Detects enemy activity and narrows rumor sectors, see [[components:enemy-detection|Enemy Detection]]. |
 | Cargo Warehouse | 2 | Raises the storage limit to 16 / 24 crates. | | Cargo Warehouse | 2 | Raises the storage limit to 16 / 24 crates. |
 +| Workshop | 2 | Sells [[components:upgrades|upgrades]]. Airfields with a runway only. |
 +| Insurance Agency | 2 | Sells [[components:insurance|insurance]]. Airfields with a runway only. |
 +
 +Workshop and Insurance Agency cannot be built at a heliport, so every aircraft that needs them can land there.
  
 Costs are listed under [[components:projects|Projects]]. Costs are listed under [[components:projects|Projects]].
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   * [[guides:deliver-cargo|Deliver Cargo]]   * [[guides:deliver-cargo|Deliver Cargo]]
 +  * [[guides:relay-cargo|Relay Cargo Through Depots]]
   * [[guides:build-project|Build a Project]]   * [[guides:build-project|Build a Project]]
  
components/airfields.1790081261.txt.gz · Last modified: by 127.0.0.1