components:airfields
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| components:airfields [2026/09/17 13:29] – external edit 127.0.0.1 | components:airfields [2026/10/08 14:06] (current) – external edit 127.0.0.1 | ||
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| - | [[start|Torque Tycoon]] > [[components|Game Components]] | + | [[:start|Torque Tycoon]] > [[:components|Game Components]] |
| ====== Airfields ====== | ====== Airfields ====== | ||
| - | An **airfield** is a DCS map airfield marked with a Tycoon tent. It neither produces nor consumes cargo. Players use it to store cargo of every kind and to build two airfield Projects. Airplanes can land there, so it is where the C-130J-30 hands cargo over to helicopters. | + | An **airfield** is a DCS map airfield marked with a Tycoon tent. It neither produces nor consumes cargo. Players use it to store cargo of every kind and to build four site upgrades. Airplanes can land there, so it is where the C-130J-30 hands cargo over to helicopters. |
| - | ===== Delivery | + | ===== Storing and delivering |
| - | An airfield | + | An airfield |
| + | |||
| + | It also takes deliveries for its own Projects. '' | ||
| On the ground, crates are placed behind your aircraft, both when you unload and when you take cargo out of Storage. Further than 500 m from the tent, a Storage request is refused. | On the ground, crates are placed behind your aircraft, both when you unload and when you take cargo out of Storage. Further than 500 m from the tent, a Storage request is refused. | ||
| Line 20: | Line 22: | ||
| | Level 2 | 24 crates | | | Level 2 | 24 crates | | ||
| - | * **Full storage:** further | + | * **Full storage:** further |
| - | * **Taking cargo out:** '' | + | * **Taking cargo out:** '' |
| * **Food** stored at an airfield supplies no Settlement until it is flown on. | * **Food** stored at an airfield supplies no Settlement until it is flown on. | ||
| - | * **Round trips:** a crate taken out and unloaded at the same airfield again does not count as a delivery. | ||
| - | ===== Build Sites ===== | + | ===== Upgrades |
| - | An airfield | + | Every building at an airfield |
| - | ^ Project | + | ^ Upgrade |
| | Direction-Finding station | 3 | Detects enemy activity and narrows rumor sectors, see [[components: | | Direction-Finding station | 3 | Detects enemy activity and narrows rumor sectors, see [[components: | ||
| | Cargo Warehouse | 2 | Raises the storage limit to 16 / 24 crates. | | | Cargo Warehouse | 2 | Raises the storage limit to 16 / 24 crates. | | ||
| + | | Workshop | 2 | Sells [[components: | ||
| + | | Insurance Agency | 2 | Sells [[components: | ||
| + | |||
| + | Workshop and Insurance Agency cannot be built at a heliport, so every aircraft that needs them can land there. | ||
| Costs are listed under [[components: | Costs are listed under [[components: | ||
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| ===== Airplanes ===== | ===== Airplanes ===== | ||
| - | The C-130J-30 carries up to 24 crates but cannot land on a helipad. It takes crates out of Storage within | + | The C-130J-30 carries up to 24 crates but cannot land on a helipad. It works a pad site from up to **80 m** away instead - taking |
| + | |||
| + | An airfield | ||
| ===== Related Guides ===== | ===== Related Guides ===== | ||
| * [[guides: | * [[guides: | ||
| + | * [[guides: | ||
| * [[guides: | * [[guides: | ||
components/airfields.1789651778.txt.gz · Last modified: by 127.0.0.1
