components:airfields
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| components:airfields [2026/09/17 13:22] – created - external edit 127.0.0.1 | components:airfields [2026/10/08 14:06] (current) – external edit 127.0.0.1 | ||
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| - | [[start|Torque Tycoon]] > [[components|Game Components]] | + | [[:start|Torque Tycoon]] > [[:components|Game Components]] |
| ====== Airfields ====== | ====== Airfields ====== | ||
| - | Airfields are the DCS map airfields | + | An **airfield** is a DCS map airfield |
| - | ^ Airfield at a glance ^ Value ^ | + | ===== Storing |
| - | | Delivery reach | 500 m around the Tycoon tent | | + | |
| - | | Accepted cargo | Every cargo, Food and raw cargo included | | + | |
| - | | Storage limit | 8 crates, 16 or 24 with a Cargo Warehouse | | + | |
| - | | Build sites | 2 | | + | |
| - | | Projects | Direction-Finding station, Cargo Warehouse | | + | |
| - | ===== Delivery | + | An airfield takes every cargo into its store, Food and raw cargo included. Store with '' |
| - | The Tycoon tent marks the airfield, but you do not have to park next to it. What counts is your aircraft' | + | It also takes deliveries for its own Projects. '' |
| - | Crates | + | On the ground, crates |
| - | + | ||
| - | ^ Situation ^ Where the crates go ^ | + | |
| - | | On the ground, within | + | |
| - | | On the ground, further than 500 m | Nowhere. The request is refused | + | |
| - | | No room behind the aircraft | The spawn stops. Crates already placed stay where they are. | | + | |
| - | | Airborne | At the tent. | | + | |
| - | + | ||
| - | Messages you may see when taking cargo out of Storage: | + | |
| - | + | ||
| - | * '' | + | |
| - | * '' | + | |
| - | + | ||
| - | Runways are not kept clear. If you stand on the runway, your crates are placed on the runway. | + | |
| ===== Storage ===== | ===== Storage ===== | ||
| - | An airfield stores every cargo it receives. Nothing is consumed there. Food stored | + | All cargo at an airfield shares one storage |
| - | + | ||
| - | All cargo shares one limit: | + | |
| ^ Cargo Warehouse ^ Storage limit ^ | ^ Cargo Warehouse ^ Storage limit ^ | ||
| Line 42: | Line 22: | ||
| | Level 2 | 24 crates | | | Level 2 | 24 crates | | ||
| - | A delivery to a full airfield is refused. The crate stays on the ground | + | * **Full storage:** further crates are refused. The crate stays on the ground (see [[components: |
| - | + | * **Taking cargo out:** ''My Location > Storage'' | |
| - | * ''< | + | * **Food** stored at an airfield |
| - | + | ||
| - | What counts toward the limit: | + | |
| - | + | ||
| - | | + | |
| - | * **Does not count:** crates lying on the ground, refused | + | |
| - | * **Taking a crate out** frees its place immediately. | + | |
| - | * **Over the limit:** only a demolition refund from the [[components: | + | |
| - | + | ||
| - | Where to read the fill level: | + | |
| - | + | ||
| - | ^ Place ^ Display ^ | + | |
| - | | Radio menu, '' | + | |
| - | | Radio menu, site card | '' | + | |
| - | | Live Map, airfield | + | |
| - | + | ||
| - | ===== Build Sites ===== | + | |
| - | + | ||
| - | Every active airfield has two build sites. They form their own pool, separate from Hubs and Cities. There is no Trust, supply or level requirement: | + | |
| - | + | ||
| - | Projects are paid entirely from storage in one go. Without a Cargo Warehouse the storage holds only 8 crates, so a project level that costs 8 crates needs an otherwise empty storage. | + | |
| - | ^ Project ^ Levels ^ Effect ^ | + | ===== Upgrades ===== |
| - | | Direction-Finding station | 3 | Enemy detection network and narrower rumor sectors, see [[components: | + | |
| - | | Cargo Warehouse | 2 | Storage limit 16 / 24 crates. | | + | |
| - | Costs and details | + | Every building at an airfield is a site upgrade: it takes no build slot, cannot be demolished |
| - | ===== Transfer Point ===== | + | ^ Upgrade ^ Levels ^ Effect ^ |
| + | | Direction-Finding station | 3 | Detects enemy activity and narrows rumor sectors, see [[components: | ||
| + | | Cargo Warehouse | 2 | Raises the storage limit to 16 / 24 crates. | | ||
| + | | Workshop | 2 | Sells [[components: | ||
| + | | Insurance Agency | 2 | Sells [[components: | ||
| - | An airfield is where airplanes | + | Workshop |
| - | * **Collect:** an airplane may take crates out of Storage within 100 m of a Source, Factory, Hub or City pad. | + | Costs are listed under [[components:projects|Projects]]. |
| - | * **Store:** unload at an airfield within 500 m of the tent. | + | |
| - | * **Deliver: | + | |
| - | See [[components: | + | ===== Airplanes ===== |
| - | ===== Statistics ===== | + | The C-130J-30 carries up to 24 crates but cannot land on a helipad. It works a pad site from up to **80 m** away instead - taking crates out of Storage, loading them and delivering them all use that same distance - and an airfield from within 500 m of the tent. It can therefore deliver straight to a Hub, City or Factory whenever it can park that close to the pad. |
| - | A crate stored at an airfield | + | An airfield |
| ===== Related Guides ===== | ===== Related Guides ===== | ||
| * [[guides: | * [[guides: | ||
| + | * [[guides: | ||
| * [[guides: | * [[guides: | ||
| - | * [[guides: | ||
| ===== Related Components ===== | ===== Related Components ===== | ||
| Line 97: | Line 57: | ||
| * [[components: | * [[components: | ||
| * [[components: | * [[components: | ||
| - | * [[components: | ||
| * [[components: | * [[components: | ||
| - | * [[components: | ||
components/airfields.1789651337.txt.gz · Last modified: by 127.0.0.1
