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components:airfields [2026/09/17 13:22] – created - external edit 127.0.0.1components:airfields [2026/10/08 14:06] (current) – external edit 127.0.0.1
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-[[start|Torque Tycoon]] > [[components|Game Components]]+[[:start|Torque Tycoon]] > [[:components|Game Components]]
  
 ====== Airfields ====== ====== Airfields ======
  
-Airfields are the DCS map airfields marked with a Tycoon tent. They neither produce nor consume cargo. An active airfield is a storage and transfer point for every kind of cargo, and it has two build sites of its own.+An **airfield** is a DCS map airfield marked with a Tycoon tent. It neither produces nor consumes cargo. Players use it to store cargo of every kind and to build four site upgrades. Airplanes can land there, so it is where the C-130J-30 hands cargo over to helicopters.
  
-^ Airfield at a glance ^ Value ^ +===== Storing and delivering =====
-| Delivery reach | 500 m around the Tycoon tent | +
-| Accepted cargo | Every cargo, Food and raw cargo included | +
-| Storage limit | 8 crates, 16 or 24 with a Cargo Warehouse | +
-| Build sites | 2 | +
-| Projects | Direction-Finding station, Cargo Warehouse |+
  
-===== Delivery and Reach =====+An airfield takes every cargo into its store, Food and raw cargo included. Store with ''Cargo > Store'' anywhere within **500 m** of the Tycoon tent: your aircraft's position counts, not where the crates come to rest. Each crate costs the storage fee, see [[components:cargo|Cargo]].
  
-The Tycoon tent marks the airfield, but you do not have to park next to it. What counts is your aircraft's own position: anywhere within 500 m of the tent is at the airfield. Unload with ''Cargo > Drop loaded'' or set a slingload down there.+It also takes deliveries for its own Projects. ''Cargo > Deliver'' from the same 500 m binds the cargo to them, up to what the largest single Project still needs, and pays the wage. Delivered cargo cannot be taken out again and takes no storage space. Food is never delivered to an airfield.
  
-Crates are placed around your aircraft instead of at the tent. This applies to helicopters and airplanes alike, both when you take cargo out of Storage and when you unload. +On the ground, crates are placed behind your aircraft, both when you unload and when you take cargo out of Storage. Further than 500 m from the tent, a Storage request is refused.
- +
-^ Situation ^ Where the crates go ^ +
-| On the ground, within 500 m of the tent | Behind your aircraft, clear of wings and rotor. | +
-| On the ground, further than 500 m | Nowhere. The request is refused and nothing leaves storage. | +
-| No room behind the aircraft | The spawn stops. Crates already placed stay where they are. | +
-| Airborne | At the tent. | +
- +
-Messages you may see when taking cargo out of Storage: +
- +
-  * ''Tycoon: out of range for cargo here (X m away, max 500 m) - move closer and try again'' +
-  * ''Tycoon: no room to place cargo near your aircraft - move a little and try again'' +
- +
-Runways are not kept clear. If you stand on the runway, your crates are placed on the runway.+
  
 ===== Storage ===== ===== Storage =====
  
-An airfield stores every cargo it receives. Nothing is consumed there. Food stored at an airfield keeps no Settlement supplied; it only waits there until someone takes it out again. Every stored crate can be withdrawn through ''Tycoon > My Location > Storage'' as an ordinary crate. +All cargo at an airfield shares one storage limit:
- +
-All cargo shares one limit:+
  
 ^ Cargo Warehouse ^ Storage limit ^ ^ Cargo Warehouse ^ Storage limit ^
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 | Level 2 | 24 crates | | Level 2 | 24 crates |
  
-A delivery to a full airfield is refused. The crate stays on the ground where it was unloaded, and the normal rules for crates on the ground apply (see [[components:restarts|Restarts]]). The message reads: +  * **Full storage:** further crates are refused. The crate stays on the ground (see [[components:restarts|Restarts]]). 
- +  * **Taking cargo out:** ''My Location > Storage'' returns the stored crates and frees their place at once. A crate taken out is the same crate that was stored. The menu shows the fill level as ''Stored x/y''. 
-  * ''<Airfield>: storage is full (8/8). The crate stays on the ground.'' +  * **Food** stored at an airfield supplies no Settlement until it is flown on.
- +
-What counts toward the limit: +
- +
-  * **Counts:** crates in the airfield's storage. +
-  * **Does not count:** crates lying on the ground, refused crates and crates already taken out. +
-  * **Taking a crate out** frees its place immediately. +
-  * **Over the limit:** only a demolition refund from the [[components:institutions|Public Works Office]] can push storage past the limit. Nothing is ever removed; new deliveries are refused until the stock falls below the limit again. +
- +
-Where to read the fill level: +
- +
-^ Place ^ Display ^ +
-| Radio menu, ''My Location > Storage'' | ''Stored x/y'' | +
-| Radio menu, site card | ''Storage: x/y'' | +
-| Live Map, airfield panel | ''Reserve x / y'' | +
- +
-===== Build Sites ===== +
- +
-Every active airfield has two build sites. They form their own pool, separate from Hubs and Cities. There is no Trust, supply or level requirement: the cargo in the airfield's storage is the whole condition. +
- +
-Projects are paid entirely from storage in one go. Without a Cargo Warehouse the storage holds only 8 crates, so a project level that costs 8 crates needs an otherwise empty storage.+
  
-^ Project ^ Levels ^ Effect ^ +===== Upgrades =====
-| Direction-Finding station | 3 | Enemy detection network and narrower rumor sectors, see [[components:enemy-detection|Enemy Detection]]. | +
-| Cargo Warehouse | 2 | Storage limit 16 / 24 crates. |+
  
-Costs and details are in [[components:projects|Projects]].+Every building at an airfield is a site upgrade: it takes no build slot, cannot be demolished and has no Trust, supply or level requirement. Upgrades are paid from cargo delivered there; stored cargo has to be taken out and delivered first.
  
-===== Transfer Point =====+^ Upgrade ^ Levels ^ Effect ^ 
 +| Direction-Finding station | 3 | Detects enemy activity and narrows rumor sectors, see [[components:enemy-detection|Enemy Detection]]. | 
 +| Cargo Warehouse | 2 | Raises the storage limit to 16 / 24 crates. | 
 +| Workshop | 2 | Sells [[components:upgrades|upgrades]]. Airfields with a runway only. | 
 +| Insurance Agency | 2 | Sells [[components:insurance|insurance]]. Airfields with a runway only. |
  
-An airfield is where airplanes and helicopters meet. A C-130J-30 carries up to 24 crates, but it cannot land on a helipad. It can still collect crates near a Source or Factory and unload them into an airfield's storage. Helicopters then take them out there and fly the last leg.+Workshop and Insurance Agency cannot be built at a heliport, so every aircraft that needs them can land there.
  
-  * **Collect:** an airplane may take crates out of Storage within 100 m of a Source, Factory, Hub or City pad. +Costs are listed under [[components:projects|Projects]].
-  * **Store:** unload at an airfield within 500 m of the tent. +
-  * **Deliver:** a Hub, City or Factory accepts a delivery only with the aircraft on its pad, so the last leg belongs to a helicopter.+
  
-See [[components:aircraft|Aircraft]] for the C-130J-30's capacity.+===== Airplanes =====
  
-===== Statistics =====+The C-130J-30 carries up to 24 crates but cannot land on a helipad. It works a pad site from up to **80 m** away instead - taking crates out of Storage, loading them and delivering them all use that same distance - and an airfield from within 500 m of the tent. It can therefore deliver straight to a Hub, City or Factory whenever it can park that close to the pad.
  
-A crate stored at an airfield counts as a delivery. A crate taken out of an airfield's storage and unloaded at the same airfield again does not. See [[components:statistics|Player Statistics]].+An airfield is still the natural hub for a full load: 24 crates rarely match one destination's needs, and helicopters fly the last leg faster.
  
 ===== Related Guides ===== ===== Related Guides =====
  
   * [[guides:deliver-cargo|Deliver Cargo]]   * [[guides:deliver-cargo|Deliver Cargo]]
 +  * [[guides:relay-cargo|Relay Cargo Through Depots]]
   * [[guides:build-project|Build a Project]]   * [[guides:build-project|Build a Project]]
-  * [[guides:calibrate-a-station|Calibrate a DF Station]] 
  
 ===== Related Components ===== ===== Related Components =====
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   * [[components:aircraft|Aircraft]]   * [[components:aircraft|Aircraft]]
   * [[components:projects|Projects]]   * [[components:projects|Projects]]
-  * [[components:enemy-detection|Enemy Detection]] 
   * [[components:radio-menu|Radio Menu]]   * [[components:radio-menu|Radio Menu]]
-  * [[components:restarts|Restarts]] 
  
components/airfields.1789651337.txt.gz · Last modified: by 127.0.0.1